Designing TinkMate: A Seamless Tinkering Companion for Engineering Design Kits

Ashutosh Raina, S. Murthy, Sridhar V. Iyer
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Abstract

Tinkering is a successful approach to solving complex engineering design problems. Complexity arises due to constraints from the problem space where the available conceptual knowledge is to be applied to solve the problem. On the other hand, tinkering requires working in the problem space with the available tools and resources to find solutions to the problem at hand. Prior knowledge of affordances of tools and resources available for tinkering through a problem or ability to acquire such information in the time of need is a challenge for an engineer who is a novice at tinkering. Gathering this information from manuals and online resources frequently requires switching context, which inhibits or discourages tinkering with the unknown components. To address this challenge, we propose to build a tinkering companion, TinkMate, using a robot for interaction and augmented reality for providing essential information. From a contextual inquiry in a young engineers robotics workshop, we have found that delivering just in time information about unknown components; and providing triggers on tinkering in a seamless human-like communicative manner, encourages experimentation with components of a kit. We plan to build and test a prototype of TinkMate using an off the shelf robot (COZMO) and features like just in time information (JITI) and just in time triggers for tinkering (JIT3). We would also like to study features that encourage participants and enable reflection, which has emerged on further exploration of this concept.
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设计TinkMate:工程设计套件的无缝修补伴侣
修补是解决复杂工程设计问题的一种成功方法。复杂性的产生是由于问题空间的限制,可用的概念性知识将被应用于解决问题。另一方面,修补需要在问题空间中使用可用的工具和资源来找到手头问题的解决方案。对于修补问题的工具和资源的可用性的先验知识,或者在需要的时候获得这些信息的能力,对于一个修补新手的工程师来说是一个挑战。从手册和在线资源中收集这些信息经常需要切换上下文,这会抑制或阻碍对未知组件的修补。为了应对这一挑战,我们建议建立一个修补伙伴,TinkMate,使用机器人进行交互,增强现实提供必要的信息。在一个年轻的工程师机器人研讨会上,我们发现提供关于未知组件的及时信息;并且以无缝的类似人类的交流方式为修补提供触发器,鼓励对工具包组件进行实验。我们计划使用现成的机器人(COZMO)和及时信息(JITI)和及时修补触发器(JIT3)等功能来构建和测试TinkMate的原型。我们还想研究鼓励参与者和使反思成为可能的特征,这是在进一步探索这一概念时出现的。
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