Joseph O'Hagan, J. Williamson, M. Khamis, Mark Mcgill
{"title":"Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders","authors":"Joseph O'Hagan, J. Williamson, M. Khamis, Mark Mcgill","doi":"10.1145/3531073.3531079","DOIUrl":null,"url":null,"abstract":"Despite recent work investigating how VR users can be made aware of bystanders, few have explored how bystander-VR user interactions may be facilitated by, for example, increasing the user’s auditory awareness so they can better converse with bystanders. Through a lab study (N=15) we investigated 4 approaches of manipulating in-VR audio to facilitate verbal interactions between a VR user and bystander: (1) dynamically reducing application volume, (2) removing background audio, (3) removing sound effects and (4) removing all audio. Our results show audio manipulations can be used to significantly improve a VR user’s auditory awareness at the cost of reducing sense of presence in VR. They also show most preferred increased awareness be balanced with decreased presence in VR, however, they also identify a subset of participants who prioritised increasing awareness no matter the cost to presence.","PeriodicalId":412533,"journal":{"name":"Proceedings of the 2022 International Conference on Advanced Visual Interfaces","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2022 International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3531073.3531079","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
Despite recent work investigating how VR users can be made aware of bystanders, few have explored how bystander-VR user interactions may be facilitated by, for example, increasing the user’s auditory awareness so they can better converse with bystanders. Through a lab study (N=15) we investigated 4 approaches of manipulating in-VR audio to facilitate verbal interactions between a VR user and bystander: (1) dynamically reducing application volume, (2) removing background audio, (3) removing sound effects and (4) removing all audio. Our results show audio manipulations can be used to significantly improve a VR user’s auditory awareness at the cost of reducing sense of presence in VR. They also show most preferred increased awareness be balanced with decreased presence in VR, however, they also identify a subset of participants who prioritised increasing awareness no matter the cost to presence.