Dimension of structural usability for Augmented Reality system

Bakhreza A. Talip
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引用次数: 1

Abstract

Augmented Reality (AR) was a result of scientist vision where earlier application was for composition of augmented image. Since 1960s, the development progression has been focused on improving accuracy in object registration. But people are often incapable of considering the long-term implications for using such technology thus jeopardize overall usability of AR in real world context. However, integration of AR with web 2.0 solutions has permit users to receive virtual information while viewing actual items within a frame of see-through display that has been ergonomically improved. Synthesized view of the real world with AR technology has been seen as futuristic interface for information acquisition. Therefore, this study has been performed to identify factors that affect usability of AR as everyday application prior to actual deployment and evaluation with AR related technology.
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增强现实系统结构可用性维度
增强现实(AR)是科学家视觉的结果,早期的应用是用于增强图像的合成。自20世纪60年代以来,发展的重点是提高目标配准的精度。但人们往往无法考虑使用这种技术的长期影响,从而危及AR在现实世界中的整体可用性。然而,AR与web 2.0解决方案的集成允许用户在查看实际物品的同时,在一个符合人体工程学的透明显示器框架内接收虚拟信息。利用增强现实技术合成真实世界的视图已被视为未来信息获取的界面。因此,本研究旨在确定在实际部署和评估AR相关技术之前,影响AR作为日常应用的可用性的因素。
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