Wushu movement evaluation method based on Kinect

Han-Ju Yang, Yuezhong Li
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Abstract

In the field of computer vision and image processing, the recognition of human behavior and posture has become an important topic. However, there are still many problems in the recognition and evaluation of martial arts. Based on Kinect, this paper studies the evaluation method of martial arts action, discusses the acquisition of Kinect bone data and human action recognition, and verifies the martial arts action evaluation system through DTW algorithm. The test results show that the evaluation method proposed in this paper can score martial arts actions in a more standard and timely manner, and improve the understanding and recognition accuracy of human behavior; The system can also be used in the fields of somatosensory games, sports or military training.
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基于Kinect的武术动作评价方法
在计算机视觉和图像处理领域,人体行为和姿态的识别已经成为一个重要的课题。然而,对武术的认识和评价仍存在许多问题。本文基于Kinect,研究了武术动作的评估方法,讨论了Kinect骨骼数据的获取和人体动作识别,并通过DTW算法对武术动作评估系统进行了验证。测试结果表明,本文提出的评估方法能够更加规范、及时地对武术动作进行评分,提高了对人类行为的理解和识别准确率;该系统还可用于体感游戏、体育运动或军事训练等领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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