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2022 2nd International Conference on Information Technology and Contemporary Sports (TCS)最新文献

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A Wushu Posture Recognition System Based on MediaPipe 基于MediaPipe的武术姿势识别系统
Jiewei Ma, Lianzhen Ma, Wenpian Ruan, Haidong Chen, Jinyong Feng
With the development of information technology such as computer vision and human-computer interaction, online physical education has become an active field of current physical education research. Especially with COVID-19, a significant number of people are restricted to learning and exercising motor skills in small spaces, but most of the movement cannot be carried out in narrow environment. Wushu is exempt from this restriction, so it is often used in online physical education in China. In this context, we propose a Wushu posture recognition system based on camera and MediaPipe for tracking hand, head and body movements of users. According to the Landmarks returned by Mediapipe, we designed recognition algorithms for Fist, Palm, Hook, Tiger Talon, Forward Lunge, Horse Stance and Empty Step. By testing 400 photos, the experimental results show that these algorithms can effectively identify these movements. From there, we built a system using Python to help users perform Wushu training independently, safely, and efficiently without a teacher.
随着计算机视觉、人机交互等信息技术的发展,在线体育已成为当前体育研究的一个活跃领域。特别是在新冠肺炎疫情下,相当一部分人只能在狭小的空间内学习和锻炼运动技能,但大部分运动无法在狭小的环境中进行。武术不受这一限制,因此在中国的网络体育教育中经常使用武术。在此背景下,我们提出了一种基于摄像头和MediaPipe的武术姿势识别系统,用于跟踪用户的手、头和身体动作。根据Mediapipe返回的landmark,我们设计了Fist、Palm、Hook、Tiger Talon、Forward Lunge、Horse Stance和Empty Step的识别算法。通过对400张照片的测试,实验结果表明,这些算法可以有效地识别这些运动。在此基础上,我们使用Python构建了一个系统,帮助用户在没有老师的情况下独立、安全、高效地进行武术训练。
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引用次数: 5
Application Analysis of Virtual Reality Integration Environment Based on VR Technology in Physical Education Teaching 基于VR技术的虚拟现实集成环境在体育教学中的应用分析
Zhong Yula, Xing-Ji Zhu
It is a major trend for the development of physical education to apply the virtual and real environment to physical education. This research adopts the literature research method and the experimental research method. Taking the fixed-point shooting teaching in basketball teaching as an example, the 3DMAX modeling software is used to construct the virtual situation, realize the integration of the virtual teacher model, animation and scene, and use the “extreme key” function in Adobe Premiere software in the virtual reality fusion design to integrate the teacher and the virtual teaching situation, and create a real-time, three-dimensional and interactive teaching video, Carried out physical education teaching design and experimental analysis based on VR technology, and fully verified the effectiveness of the virtual reality fusion environment in physical education teaching.
将虚拟环境和真实环境应用于体育教学是体育教学发展的大趋势。本研究采用文献研究法和实验研究法。以篮球教学中的定点投篮教学为例,利用3DMAX建模软件构建虚拟情境,实现虚拟教师模型、动画和场景的融合,并在虚拟现实融合设计中利用Adobe Premiere软件中的“极限键”功能,将教师与虚拟教学情境融为一体,制作出实时、立体、互动的教学视频。开展基于VR技术的体育教学设计与实验分析,充分验证了虚拟现实融合环境在体育教学中的有效性。
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引用次数: 0
A Study on Using Three-dimensional Motion Capture to Teach and Evaluate Latin Dance Techniques of Forward Walk followed by Swing 三维动作捕捉在拉丁舞前走后摆技术教学与评价中的应用研究
Hehe Yang, C. Lv
In recent years, many scholars have conducted in-depth research on classroom teaching reform as China's education reform has been deepening. Although there are certain achievements in sports dance education and teaching, it is still worthy of further exploration and empirical research on how to use appropriate and effective teaching methods in the classroom teaching as guided by the education reform in the new era, to make the education evaluation more scientific, professional and objective by combining modern information technology with education teaching in-depth. In this study, the three-dimensional motion capture is applied to the teaching of Latin dance in colleges and universities. The author selects excellent Latin dancers' $(mathbf{n}=6)$, uses their forward walk with swing technical movements as the teaching content, and makes movement analysis with image processing technology. In this study, the students $(mathbf{n=20})$ of the sports dance elective course at Guangzhou Sport University are selected as the experimental subjects, and they are compared and analyzed through the teaching effect of the two groups after 8 weeks of teaching experiment. According to the results of the study, (1) after analyzing the excellent Latin dancers' movements, the technical movements of the forward walk followed by swing can be divided into 6 phases, and each phase has different technical characteristics; (2) after the teaching experiment, two groups show significant differences in the technical scores of Latin dance movements $(mathbf{P<0.01})$ by analyzing two groups of students' displacement changes of the center of gravity in technical movements, compared with the experimental group, the excellent Latin dancers' group has less offset in the X-axis direction, less change in vertical displacement in the Z-axis direction, and less speed in the Y-axis direction in the ending phase, their body trunk is close to vertical in the swing phase. All of these reflect better control of the center of gravity and smooth and stable movements, which are in high agreement with the movement scoring results. Conclusion: It is of guiding significance to apply three-dimensional motion capture to the teaching of technical movements of sports dance, and it is a positive reference for the objective evaluation and quantification of technical movements.
近年来,随着中国教育改革的不断深入,许多学者对课堂教学改革进行了深入的研究。虽然在体育舞蹈教育教学方面取得了一定的成绩,但如何在新时期教育改革的指导下,在课堂教学中运用合适有效的教学方法,将现代信息技术与教育教学深入结合,使教育评价更加科学、专业、客观,仍值得进一步探索和实证研究。本研究将三维动作捕捉技术应用于高校拉丁舞教学中。选取优秀拉丁舞演员$(mathbf{n}=6)$,以拉丁舞演员的前走与摇摆技术动作为教学内容,采用图像处理技术进行动作分析。本研究选取广州体育学院体育舞蹈选修课的学生$(mathbf{n=20})$作为实验对象,经过8周的教学实验,通过两组学生的教学效果进行对比分析。根据研究结果,(1)通过对优秀拉丁舞演员动作的分析,将前走后摇摆的技术动作分为6个阶段,每个阶段都有不同的技术特点;(2)教学实验结束后,通过分析两组学生在技术动作中的重心位移变化,两组学生在拉丁舞动作的技术得分$(mathbf{P<0.01})$上存在显著差异,与实验组相比,优秀拉丁舞组在结束阶段在x轴方向的偏移量较小,在z轴方向的垂直位移变化较小,在y轴方向的速度较小;在摇摆阶段,它们的躯干接近垂直。这些都反映了更好的重心控制和流畅稳定的动作,与动作评分结果高度一致。结论:将三维动作捕捉技术应用于体育舞蹈技术动作教学具有指导意义,为技术动作的客观评价和量化提供了积极的参考。
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引用次数: 0
Research on Meta Universe Sports News from the Perspective of Technology Empowerment 技术赋能视角下的元宇宙体育新闻研究
Ningning He, Yi Ding
With the rapid development of Internet technology, the production of sports news, which emphasizes the details and results of competitions, has changed rapidly compared with the past, showing a trend of data-based and intelligent development. Various new technologies have been fully used in sports communication. According to the development track of sports news, this study believes that the meta universe technology based on Intelligent wearable technology will completely subvert the existing industrial chain of sports news in the near future. The promotion of VR sports news will be the foundation of meta universe sports news. The viewing angle of regular sports news videos is usually not enough to provide an immersive experience. In order to improve visual effect, we need a wider perspective. In this study, the camera rotation is used to increase the viewing angle, and the process of generating static panoramic images of the scene is designed
随着互联网技术的飞速发展,强调赛事细节和结果的体育新闻制作与过去相比发生了迅速的变化,呈现出数据化、智能化的发展趋势。各种新技术在体育传播中得到了充分的应用。根据体育新闻的发展轨迹,本研究认为基于智能可穿戴技术的元宇宙技术将在不久的将来彻底颠覆现有的体育新闻产业链。VR体育新闻的推广将是元宇宙体育新闻的基础。常规体育新闻视频的视角通常不足以提供身临其境的体验。为了提高视觉效果,我们需要一个更大的视角。本研究采用摄像机旋转增加视角,并设计生成场景静态全景图像的过程
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引用次数: 0
Real time recognition method ofTai Chi boxing video error action considering feature and rate 考虑特征和速率的太极拳视频错误动作实时识别方法
Zeyu Yin
Tai Chi has become a daily exercise for people. Taijiquan is a summary of the practitioners' long-term practice and experience of body changes. After historical inheritance, many theories have been neglected, and more and more people pay attention to the scientific study of Taijiquan. In this paper, the characteristic values of motion signal are extracted from time domain and rate. The representative characteristics of motion are studied. The dimension reduction of the extracted eigenvalues is used to improve the subsequent efficiency. Draw the characteristic curve, and extract the characteristic law of the movement electrical signal of Tai chi long-term practitioners through the comparative analysis of the practitioners. In the experiment, the differences between long-term and short-term exercisers' motor signal characteristic values are used to achieve the graphical display of characteristic signals through the design of a small training system to make the internal movement training explicit and intuitive, and provide guidance for the further training of Tai Chi boxing.
太极拳已经成为人们的日常锻炼。太极拳是练习者长期练习和体变经验的总结。经过历史的传承,许多理论被忽视,越来越多的人重视对太极拳的科学研究。本文从时域和速率两个方面提取运动信号的特征值。研究了运动的代表性特征。对提取的特征值进行降维处理,提高后续效率。绘制特征曲线,通过对练习者的对比分析,提取出长期练习太极拳者运动电信号的特征规律。在实验中,通过设计小型训练系统,利用长期锻炼者和短期锻炼者运动信号特征值的差异,实现特征信号的图形化显示,使内部动作训练清晰直观,为太极拳的进一步训练提供指导。
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引用次数: 0
Effect of weight bearing vibration stimulation on surface myoelectric activation of lower limb muscle groups 负重振动刺激对下肢肌群表面肌电激活的影响
Yane Huang, Zhen Wang, Ying Zhang, Manyi Lin
This paper aims to find the optimal vibration frequency and weight bearing of vibration stimulation. Methods: (1) Half squat, no weight bearing, 30% body weight, and 50% body weight, vibration frequencies 0 Hz, 30 Hz, 40 Hz, and 50 Hz; (2) Seven muscles: rectus femoris, vastus medialis, vastus lateralis, biceps femoris, tibialis anterior, and medial and lateral gastrocnemius. The results show that no weight bearing vibration was a significant change in the activation of the tibialis anterior and medial gastrocnemius muscles. 30% weight bearing activated the vastus medialis, vastus lateralis, and gastrocnemius medialis more significantly. 50% weight bearing and 40 Hz vibration had the most significant activation of the medial peroneal muscle. 30% weight bearing and 40 Hz vibration stimulated vastus medialis, biceps femoris, and lateral activation was better. 50 Hz vibration stimulation and 30% weight bearing activated the vastus medialis, biceps femoris better. Conclusion: (1) the activation of lower limb muscle groups tends to increase under weight bearing vibration conditions, especially in the quadriceps femoris muscle, and the vibration frequency is better at about 40 Hz. (2) under the stimulation conditions of changing vibration frequency, small load weight bearing had better activation of lower limb muscles at low vibration frequency, and large load weight bearing had better activation of lower limb muscles with increasing vibration frequency
本文旨在找出振动激励的最佳振动频率和权重。方法:(1)半深蹲,不负重,30%体重,50%体重,振动频率0 Hz, 30 Hz, 40 Hz, 50 Hz;(2)股直肌、股内侧肌、股外侧肌、股二头肌、胫前肌、腓肠肌内外侧。结果表明,无负重振动对胫骨前肌和腓肠肌内侧肌的激活有显著影响。30%的负重对股内侧肌、股外侧肌和腓肠肌内侧肌的激活作用更为显著。50%负重和40 Hz振动对腓内侧肌的激活最为显著。30%负重和40 Hz振动刺激股内侧肌、股二头肌和外侧激活效果较好。50 Hz振动刺激和30%负重对股内侧肌、股二头肌的激活效果较好。结论:(1)负重振动条件下下肢肌群的激活有增加的趋势,尤其是股四头肌,且振动频率在40 Hz左右较好。(2)在改变振动频率的刺激条件下,在低振动频率下,小负荷负重对下肢肌肉的激活效果较好,而随着振动频率的增加,大负荷负重对下肢肌肉的激活效果较好
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引用次数: 0
Electrocardiogram signals for fatigue analyses of marathon runners 用于马拉松运动员疲劳分析的心电图信号
Xuanye Qin, Yinghua Zhang
In order to study the regularity of ECG changes of marathon runners during half-marathon, we collected the ECG data of 20 male marathon runners during exercise, and analyzed the time domain, frequency domain and nonlinear characteristics of ECG signal heart rate variability. The results show that with the increase of movement distance, the time domain indexes MEAN and SDNN decrease significantly; the frequency domain indexes LF and LF/HF increase significantly, and the HF index decreases significantly; the nonlinear indexes approximate entropy and sample entropy decrease significantly. The index values before and after exercise were significantly different, and different exercise fatigue states could be distinguished by the changes in index values. Marathon athletes have good physiological adaptability after long-term low-intensity or short-term high-intensity training, especially the parasympathetic nerve has a high tension in the resting state. Heart rate variability can represent the time domain parameters of parasympathetic nerve tension and changes, and is an important parameter for judging the physical energy reserve of body fatigue and exercise. (Abstract)
为了研究马拉松运动员在半程马拉松比赛中心电变化的规律,我们采集了20名男性马拉松运动员在运动过程中的心电数据,分析了心电信号心率变异性的时域、频域和非线性特征。结果表明:随着移动距离的增加,时域指标MEAN和SDNN显著降低;频域指标LF和LF/HF显著升高,HF显著降低;非线性指标近似熵和样本熵显著降低。运动前后的指标值存在显著差异,通过指标值的变化可以区分不同的运动疲劳状态。马拉松运动员在长期低强度或短期高强度训练后具有良好的生理适应性,特别是副交感神经在静息状态下具有较高的张力。心率变异性可以表征副交感神经张力和变化的时域参数,是判断机体疲劳和运动后体能储备的重要参数。(抽象)
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引用次数: 0
Trajectory reconstruction system of moving target applied in volleyball match 排球比赛中运动目标轨迹重建系统的应用
Jing Zhu, Jingyi Lin, Bangzheng Yin, Zipei Pan
For the tactical analysis in sports video, the trajectory of ball and players is very valuable data. Therefore, this paper puts forward a system of reconstructing the trajectory of ball and players from volleyball videos. The main tasks include player detection and tracking, trajectory repair and Volleyball scene 2D mapping. According to the fixed competition area, the Yolov5 algorithm is used to train the detector, and vol-DeepSORT is combined to realize the real-time detection and tracking of the players, which can reduce the problems of missed detection and false detection caused by long-term occlusion and lens running. Finally, the camera calibration is used to reconstruct and display the trajectory information of the ball and players, which is helpful for professionals to know effectively and comprehensively the tactical application in volleyball matches.
在体育视频战术分析中,球和球员的运动轨迹是非常有价值的数据。为此,本文提出了一种从排球录像中重建球和球员运动轨迹的系统。主要任务包括球员检测与跟踪、轨迹修复和排球场景二维映射。根据固定的比赛区域,使用Yolov5算法对检测器进行训练,并结合vol-DeepSORT实现对球员的实时检测和跟踪,可以减少由于长时间遮挡和镜头运行造成的漏检和误检问题。最后,利用摄像机标定对球和球员的运动轨迹信息进行重构和显示,有助于专业人员有效、全面地了解排球比赛中的战术应用。
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引用次数: 0
Effects of Baduanjin on Frontal Alpha Asymmetry from the Perspective of Artificial Intelligence 人工智能视角下八段锦对额叶α不对称的影响
Lulu Wei, Lin Wang, Lin Zhu, Wenjuan He, Hongii Zhu
The positive effects of Baduanjin on human body shape, physiological function and mental health have been widely confirmed, but the characteristics of the positive effects on the central nervous system are not clear. Therefore, this paper aims to explore the effects of Baduanjin training on frontal alpha asymmetry ( FAA). Nineteen subjects were included in the study, including 10 male college students without any Baduanjin or martial arts practice experience, who were classified as the control group. There were 9 male college students who had more than two years' experience in Baduanjin. German ANTNeuro equipment was used to collect EEG signals in the resting state and Baduanjin task. MATLAB was used to extract the power values of all the subjects' brain bands and calculate the corresponding FAA. SPSS18.0 was used for statistical analysis. After acute Baduanjin exercise, resting state FAA remained unchanged. Compared with the control group, the degree of FAA in the resting state was higher in Baduanjin group. Acute Baduanjin exercise has no obvious effect on emotion regulation ability. Long-term practice of Baduanjin can improve the emotional regulation ability of human body to a certain extent.
八段锦对人体体形、生理功能和心理健康的积极作用已被广泛证实,但对中枢神经系统的积极作用特点尚不清楚。因此,本文旨在探讨八段锦训练对脑额叶α不对称(FAA)的影响。研究共纳入19名被试,其中10名没有八段锦和武术练习经验的男大学生作为对照组。在八段锦工作两年以上的男大学生有9人。采用德国ANTNeuro设备采集静息状态和八段锦任务时的脑电信号。利用MATLAB提取所有被试脑带的功率值,计算相应的FAA。采用SPSS18.0进行统计分析。急性八段锦运动后,静息状态FAA保持不变。与对照组相比,八段锦组静息状态下的FAA程度较高。急性八段锦运动对情绪调节能力无明显影响。长期练习八段锦能在一定程度上提高人体的情绪调节能力。
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引用次数: 0
Wushu movement evaluation method based on Kinect 基于Kinect的武术动作评价方法
Han-Ju Yang, Yuezhong Li
In the field of computer vision and image processing, the recognition of human behavior and posture has become an important topic. However, there are still many problems in the recognition and evaluation of martial arts. Based on Kinect, this paper studies the evaluation method of martial arts action, discusses the acquisition of Kinect bone data and human action recognition, and verifies the martial arts action evaluation system through DTW algorithm. The test results show that the evaluation method proposed in this paper can score martial arts actions in a more standard and timely manner, and improve the understanding and recognition accuracy of human behavior; The system can also be used in the fields of somatosensory games, sports or military training.
在计算机视觉和图像处理领域,人体行为和姿态的识别已经成为一个重要的课题。然而,对武术的认识和评价仍存在许多问题。本文基于Kinect,研究了武术动作的评估方法,讨论了Kinect骨骼数据的获取和人体动作识别,并通过DTW算法对武术动作评估系统进行了验证。测试结果表明,本文提出的评估方法能够更加规范、及时地对武术动作进行评分,提高了对人类行为的理解和识别准确率;该系统还可用于体感游戏、体育运动或军事训练等领域。
{"title":"Wushu movement evaluation method based on Kinect","authors":"Han-Ju Yang, Yuezhong Li","doi":"10.1109/TCS56119.2022.9918736","DOIUrl":"https://doi.org/10.1109/TCS56119.2022.9918736","url":null,"abstract":"In the field of computer vision and image processing, the recognition of human behavior and posture has become an important topic. However, there are still many problems in the recognition and evaluation of martial arts. Based on Kinect, this paper studies the evaluation method of martial arts action, discusses the acquisition of Kinect bone data and human action recognition, and verifies the martial arts action evaluation system through DTW algorithm. The test results show that the evaluation method proposed in this paper can score martial arts actions in a more standard and timely manner, and improve the understanding and recognition accuracy of human behavior; The system can also be used in the fields of somatosensory games, sports or military training.","PeriodicalId":426739,"journal":{"name":"2022 2nd International Conference on Information Technology and Contemporary Sports (TCS)","volume":"124 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128150147","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2022 2nd International Conference on Information Technology and Contemporary Sports (TCS)
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