Exploring principles for affectibility in the design of mobile applications

E. Hayashi, Julia Posada, R. Pereira, M. Baranauskas
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引用次数: 2

Abstract

The objective of the design principles for Affectibility is to help designers to reason about and consider affect in the design process. The principles were proposed thinking about the context of children's education. Previous studies suggest that the use of the principles results in software that children have rather positive responses when interacting with them. In this paper we explored the principles for Affectibility in a context outside children's education. The principles were introduced to a group of prospective designers (undergraduate students), who had to create mobile applications for the World Cup. Students elicited the main concepts (using participatory techniques) for the new applications; and then developed and evaluated each other's applications. The objective of this work is to evaluate the viability of the use of the principles outside educational contexts and to understand the use designers make of the principles.
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探索移动应用程序设计中的情感原则
情感设计原则的目的是帮助设计师在设计过程中对情感进行推理和考虑。这些原则是在考虑儿童教育的背景下提出的。先前的研究表明,使用这些原则的结果是,在软件中,孩子们在与它们互动时有相当积极的反应。在本文中,我们在儿童教育之外的背景下探讨了情感原则。这些原则被介绍给一群未来的设计师(本科生),他们必须为世界杯创建移动应用程序。学生们引出了新应用的主要概念(使用参与式技术);然后开发和评估彼此的应用程序。这项工作的目的是评估在教育环境之外使用这些原则的可行性,并了解设计者如何使用这些原则。
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