Assistance for the Development of Game-Based Learning Media in the New Normal Era for Teacher of MTs Negeri 9 Jember

A. I. Kristiana, N. Imsiyah, T. Kartini
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Abstract

During the COVID-19 pandemic, educators must ensure that teaching and learning activities continue, even though students are not in school. The solution is that educators are required to design online learning as an innovation in the use of technology. Learning at MTs Negeri 9 Jember during the COVID pandemic was carried out using the WA group, google classroom, or google meet. The learning media used by educators at MTs Negeri 9 Jember include powerpoints, videos, pictures (photos). The learning media used by MTs Negeri 9 educators are not effective and less attractive. The media used so far have not involved students to take an active role in the learning process. Therefore, training activities for the development of effective and interesting learning media are needed. One form of interesting learning media is game-based learning media in which there are many choices so that teachers just use it based on the materials to be presented. This community service activity is carried out in the form of training, and assistance by applying a modified Learning Cycle (3E) learning model, which consists of Exploration, Explanation, and Elaboration. Through this activity, partner school teachers are expected to (1) be able to innovate in carrying out classroom learning by utilizing ICT (2) improve the ICT capabilities of partner teachers with many partner teachers developing game-based learning media
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新常态下游戏学习媒体发展的助力——中南师范大学教师
在2019冠状病毒病大流行期间,教育工作者必须确保教学活动继续进行,即使学生不在学校。解决方案是要求教育工作者将在线学习设计为一种技术使用的创新。在2019冠状病毒病大流行期间,通过WA小组、谷歌教室或谷歌会议在MTs Negeri进行了学习。MTs Negeri的教育工作者使用的学习媒体包括幻灯片、视频、图片(照片)。MTs Negeri教育工作者使用的学习媒体效果不佳,吸引力不足。到目前为止,使用的媒体还没有让学生在学习过程中发挥积极的作用。因此,需要开展培训活动,开发有效而有趣的学习媒体。一种有趣的学习媒体是基于游戏的学习媒体,其中有许多选择,因此教师只需根据所呈现的材料使用它。这项社区服务活动以培训和帮助的形式进行,通过应用改进的学习周期(3E)学习模型进行,该模型由探索,解释和阐述组成。通过此次活动,希望合作学校的教师能够(1)利用ICT创新课堂学习;(2)通过许多合作教师开发基于游戏的学习媒体,提高合作教师的ICT能力
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