Introducing Second Life, a 3D virtual world, to students and educators

S. Minocha
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引用次数: 10

Abstract

Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can “inhabit” and interact via their own graphical self-representations known as “avatars”. Second Life is the most widely used 3D virtual world in education. In this paper we discuss our experiences of introducing Second Life to students and educators and imparting to them the skills required to interact within the 3D environment. We also discuss the resources that we developed to support their induction and training.
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向学生和教育工作者介绍3D虚拟世界“第二人生”
三维虚拟世界是多媒体、模拟的环境,通常在网络上管理,用户可以“居住”在其中,并通过他们自己的图形化自我表现(称为“化身”)进行交互。第二人生是教育领域应用最广泛的3D虚拟世界。在本文中,我们讨论了我们的经验,介绍第二人生的学生和教育工作者,并传授给他们所需的技能,在3D环境中进行互动。我们还讨论了我们为支持他们的入职和培训而开发的资源。
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