Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550053
Ming-Kuan Tsai, S. Young
Many studies show that “computers-assisted language learning” (CALL) systems can assist “English-as-a-Foreign-Language” (EFL) learners to effectively learn English. However, the fixed content in CALL systems does not adaptively meet the actual needs of the learners. Therefore, this study develops a student-centered speech-enabled CALL system intended for an EFL class in a vocational senior high school. For this system, EFL learners can construct learning materials based on their individual needs for practicing listening and speaking. After a four-week learning activity, most of the participating students offered positive reactions to the developed system. Despite the teacher was unavailable, these students still obtained assistance for enhancing their English listening and speaking skills. Moreover, the participating students successfully constructed their learning materials for various self-practice based on their learning needs. In sum, EFL learners have more opportunities to expose themselves to an English-based learning environment through the developed system.
{"title":"Application of student-centered speech-enabled CALL system for EFL students: A case study","authors":"Ming-Kuan Tsai, S. Young","doi":"10.1109/T4E.2010.5550053","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550053","url":null,"abstract":"Many studies show that “computers-assisted language learning” (CALL) systems can assist “English-as-a-Foreign-Language” (EFL) learners to effectively learn English. However, the fixed content in CALL systems does not adaptively meet the actual needs of the learners. Therefore, this study develops a student-centered speech-enabled CALL system intended for an EFL class in a vocational senior high school. For this system, EFL learners can construct learning materials based on their individual needs for practicing listening and speaking. After a four-week learning activity, most of the participating students offered positive reactions to the developed system. Despite the teacher was unavailable, these students still obtained assistance for enhancing their English listening and speaking skills. Moreover, the participating students successfully constructed their learning materials for various self-practice based on their learning needs. In sum, EFL learners have more opportunities to expose themselves to an English-based learning environment through the developed system.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126784969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550104
Rozita Jamili Oskouei
Our purpose in this investigation is to explore an analogy in students' internet usages patterns and their academic performance and personal behavior and identify factors for usage patterns on internet in terms of average time spent per a day, percentage of users visited academic-websites along with their time spent in these websites, and compare with the results of users percentage of non-academic websites usage and their time spent in these category of websites. Our survey declared more details about, which type of each category of websites, are more favorable for students and majority or minority of visited websites belongs to which categories of our categorized websites, and what is the relation between this usage pattern and students academic results? Furthermore we explored behavior based on each student's undertaken program and also semester. Our paper attempt to briefly explain all analogies of students' usage pattern related to academic issues and make a survey as a guidance for future, for planning new techniques to establishing automatically peer-to-peer connections based on educators similar behaviors, furthermore any other new methods for designing more effectible e-learning websites for academic purposes.
{"title":"Identifying students' behaviors related to internet usage patterns","authors":"Rozita Jamili Oskouei","doi":"10.1109/T4E.2010.5550104","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550104","url":null,"abstract":"Our purpose in this investigation is to explore an analogy in students' internet usages patterns and their academic performance and personal behavior and identify factors for usage patterns on internet in terms of average time spent per a day, percentage of users visited academic-websites along with their time spent in these websites, and compare with the results of users percentage of non-academic websites usage and their time spent in these category of websites. Our survey declared more details about, which type of each category of websites, are more favorable for students and majority or minority of visited websites belongs to which categories of our categorized websites, and what is the relation between this usage pattern and students academic results? Furthermore we explored behavior based on each student's undertaken program and also semester. Our paper attempt to briefly explain all analogies of students' usage pattern related to academic issues and make a survey as a guidance for future, for planning new techniques to establishing automatically peer-to-peer connections based on educators similar behaviors, furthermore any other new methods for designing more effectible e-learning websites for academic purposes.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114937923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550057
Sonal Jain, J. Pareek
With energetic development of the Internet, especially the web page interaction technology, online learning object repositories have become more and more realistic and popular in the past ten years. These repositories enable sharing and reuse of learning materials by different users. This information background is needed for querying services to perform accurate queries for learning object retrieval. The granularity of learning objects is one among several metadata attributes that has a crucial impact on the ability to adapt, aggregate, and arrange content suiting the needs and preferences of the learner. This paper showcases our work on redefining the Granularity level, more suited towards personalization of learning document and its automatic extraction using Natural Language Processing approach and with the help of Domain ontology.
{"title":"Automatic identification of Granularity level of learning document","authors":"Sonal Jain, J. Pareek","doi":"10.1109/T4E.2010.5550057","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550057","url":null,"abstract":"With energetic development of the Internet, especially the web page interaction technology, online learning object repositories have become more and more realistic and popular in the past ten years. These repositories enable sharing and reuse of learning materials by different users. This information background is needed for querying services to perform accurate queries for learning object retrieval. The granularity of learning objects is one among several metadata attributes that has a crucial impact on the ability to adapt, aggregate, and arrange content suiting the needs and preferences of the learner. This paper showcases our work on redefining the Granularity level, more suited towards personalization of learning document and its automatic extraction using Natural Language Processing approach and with the help of Domain ontology.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116527914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550095
S. Minocha
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can “inhabit” and interact via their own graphical self-representations known as “avatars”. Second Life is the most widely used 3D virtual world in education. In this paper we discuss our experiences of introducing Second Life to students and educators and imparting to them the skills required to interact within the 3D environment. We also discuss the resources that we developed to support their induction and training.
{"title":"Introducing Second Life, a 3D virtual world, to students and educators","authors":"S. Minocha","doi":"10.1109/T4E.2010.5550095","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550095","url":null,"abstract":"Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can “inhabit” and interact via their own graphical self-representations known as “avatars”. Second Life is the most widely used 3D virtual world in education. In this paper we discuss our experiences of introducing Second Life to students and educators and imparting to them the skills required to interact within the 3D environment. We also discuss the resources that we developed to support their induction and training.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128305072","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550047
Thulasiram R Naidu, Manisha Verma, Venkatesh Choppella, Gangadhar Chalapakay
Making the experience of e-learning more effective requires interactive and collaborative systems to be adaptive and customizable. Specialized learning systems tend to be monolithic and difficult to extend. We present an alternative approach, where we synthesize a customizable learning environment from existing tools (Trac, SVN, reST, SQLite). The system presents the student not just with content, but an immersive experience that allows both individual and group annotations, versioning of the student's work, custom querying, and a uniform markup language to store content. We report the motivation and design of such an environment. We demonstrate the use of this system and its ability to plug into other environments by showcasing a custom interactive workbook, built for teaching and learning the principles of programming.
{"title":"Synthesizing customizable learning environments","authors":"Thulasiram R Naidu, Manisha Verma, Venkatesh Choppella, Gangadhar Chalapakay","doi":"10.1109/T4E.2010.5550047","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550047","url":null,"abstract":"Making the experience of e-learning more effective requires interactive and collaborative systems to be adaptive and customizable. Specialized learning systems tend to be monolithic and difficult to extend. We present an alternative approach, where we synthesize a customizable learning environment from existing tools (Trac, SVN, reST, SQLite). The system presents the student not just with content, but an immersive experience that allows both individual and group annotations, versioning of the student's work, custom querying, and a uniform markup language to store content. We report the motivation and design of such an environment. We demonstrate the use of this system and its ability to plug into other environments by showcasing a custom interactive workbook, built for teaching and learning the principles of programming.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"461 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115868163","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550033
Yuan Yuan, Kuo-long Chen
Magic Board is a web-based environment that includes three important components (a problem posing center and an instructional material center, as well as the software interface) and elementary teachers can use to teach mathematics. Magic Board has been known as a good assistant for teaching elementary mathematics in Taiwan. This study developed a Magic Board questionnaire to help understand elementary school teachers' perceptions toward Magic Board. The results revealed that elementary school teachers rated high scores on perceived teaching assistance, perceived learning assistance, and perceived competence of technology integration.
{"title":"Introduction of a web-based virtual manipulatives for teaching elementary mathematics","authors":"Yuan Yuan, Kuo-long Chen","doi":"10.1109/T4E.2010.5550033","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550033","url":null,"abstract":"Magic Board is a web-based environment that includes three important components (a problem posing center and an instructional material center, as well as the software interface) and elementary teachers can use to teach mathematics. Magic Board has been known as a good assistant for teaching elementary mathematics in Taiwan. This study developed a Magic Board questionnaire to help understand elementary school teachers' perceptions toward Magic Board. The results revealed that elementary school teachers rated high scores on perceived teaching assistance, perceived learning assistance, and perceived competence of technology integration.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"273 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130910408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550044
Shruti Dere, Sameer D. Sahasrabuddhe, Sridhar V. Iyer
Laboratory experiments provide hands on experience to students, thereby enhancing their understanding of the given topic. Often, due to lack of resources, interactive simulations of laboratory experiments are an attractive substitute. Simulations could be two dimensional (2D) or they could be three dimensional (3D). 3D has added advantages of multiple viewing angles, more realistic views with textures and lights, and cross-section walk-through.
{"title":"Creating open source repository of 3D models of laboratory equipments using Blender","authors":"Shruti Dere, Sameer D. Sahasrabuddhe, Sridhar V. Iyer","doi":"10.1109/T4E.2010.5550044","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550044","url":null,"abstract":"Laboratory experiments provide hands on experience to students, thereby enhancing their understanding of the given topic. Often, due to lack of resources, interactive simulations of laboratory experiments are an attractive substitute. Simulations could be two dimensional (2D) or they could be three dimensional (3D). 3D has added advantages of multiple viewing angles, more realistic views with textures and lights, and cross-section walk-through.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115358784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550101
Amani Indunil Soysa, K. Lokuge
Harmonization is a crucial task in piano music creation. However, it is a tedious task for novice piano players. This is because piano players need to keep track of the extensive set of western music rules and concepts, and also need years of training and practice to harmonize a melody accurately. This research addresses the problems of harmonization and proposes an interactive learning tool, “ChordATune” that facilitates piano players, song writers and music students to experiment with harmonization concepts to create harmonies effectively incorporating emotions, genre, beat and tempo.
{"title":"ChordATune - An emotion based melody harmonizer for piano music","authors":"Amani Indunil Soysa, K. Lokuge","doi":"10.1109/T4E.2010.5550101","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550101","url":null,"abstract":"Harmonization is a crucial task in piano music creation. However, it is a tedious task for novice piano players. This is because piano players need to keep track of the extensive set of western music rules and concepts, and also need years of training and practice to harmonize a melody accurately. This research addresses the problems of harmonization and proposes an interactive learning tool, “ChordATune” that facilitates piano players, song writers and music students to experiment with harmonization concepts to create harmonies effectively incorporating emotions, genre, beat and tempo.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123568802","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550113
T. P. A. Kumar, K. Nidhina, V. Krishnan, K. Bijlani, P. Anu
Most live e-Learning systems achieve interactivity and collaboration between online users through audio, video and chat. In this paper we present a system which enhances the current e-Learning methods by the use of collaborative 2D animations. It aids in providing live conceptual and laboratory experience to the student. Collaborative 2D animations are particularly useful for explaining concepts and ideas in live online interactive classes for distance education. As a prototype we show how the collaboration of existing 2D objects and animations in a chemistry laboratory can be used in a live class for distance education.
{"title":"Collaborative 2D animations in e-Learning paradigm and its applications","authors":"T. P. A. Kumar, K. Nidhina, V. Krishnan, K. Bijlani, P. Anu","doi":"10.1109/T4E.2010.5550113","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550113","url":null,"abstract":"Most live e-Learning systems achieve interactivity and collaboration between online users through audio, video and chat. In this paper we present a system which enhances the current e-Learning methods by the use of collaborative 2D animations. It aids in providing live conceptual and laboratory experience to the student. Collaborative 2D animations are particularly useful for explaining concepts and ideas in live online interactive classes for distance education. As a prototype we show how the collaboration of existing 2D objects and animations in a chemistry laboratory can be used in a live class for distance education.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"34 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121157116","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550112
S. Balasundaram
The trend towards using videos in education is becoming popular due to enormous benefits defined for both the teachers and learners at all levels. Viewing and listening are the two major components of videos that improves the learner satisfaction in the course materials. With the increasing number of video based courses available in the internet, this paper highlights the significance of educational videos for a subject in the Computer Applications course and the process of improving the access through the personalisation approach.
{"title":"Accessing educational videos — A personalized approach","authors":"S. Balasundaram","doi":"10.1109/T4E.2010.5550112","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550112","url":null,"abstract":"The trend towards using videos in education is becoming popular due to enormous benefits defined for both the teachers and learners at all levels. Viewing and listening are the two major components of videos that improves the learner satisfaction in the course materials. With the increasing number of video based courses available in the internet, this paper highlights the significance of educational videos for a subject in the Computer Applications course and the process of improving the access through the personalisation approach.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121802946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}