Virtual multimedia objects as the platform of customizing multimedia data

T. Hochin, Masanori Harada, Mitsuru Nakata, T. Tsuji
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引用次数: 3

Abstract

Customizing multimedia data as well as referring its portion is required in multimedia applications. This paper proposes a virtual multimedia object (VMO). This is the object virtually created based on objects in multimedia data. Users can derive portions of multimedia data, append specific data to them, create a new object based on them, and convert their data formats through VMOs. This paper tries to formally describe VMOs. Moreover, a pointing entry is introduced to implement the system based on the concept of VMOs. A pointing entry represents the mappings between a VMO and its original data. Pointing entries are created through user-defined deriving procedures. VMOs are derived through user-defined mapping functions by using the original data and pointing entries. A prototype system using pointing entries has been constructed. Applying it to a multimedia application clarifies that users can manipulate VMOs by writing only a few lines of code, and the mechanism of VMOs gives us a programming guideline.
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虚拟多媒体对象作为定制多媒体数据的平台
在多媒体应用中,需要对多媒体数据进行定制和引用。本文提出了一种虚拟多媒体对象(VMO)。这是基于多媒体数据中的对象虚拟创建的对象。用户可以派生多媒体数据的一部分,向它们附加特定的数据,基于它们创建一个新对象,并通过vmo转换它们的数据格式。本文试图形式化地描述vmo。此外,基于vmo的概念,引入了一个指向入口来实现该系统。指向项表示VMO与其原始数据之间的映射。指向项是通过用户定义的派生过程创建的。vmo是通过用户定义的映射函数,利用原始数据和指向表项派生出来的。构造了一个使用指向条目的原型系统。将其应用于多媒体应用程序表明,用户只需编写几行代码就可以操作vmo,并且vmo的机制为我们提供了编程指南。
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