Pengaruh Sikap Agresif dan Sikap Antisosial terhadap Kecanduan Game Online Studi Kasus SMA Dharma Suci Jakarta Utara

Erwin Sugiyanto
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引用次数: 1

Abstract

Adolescence is defined as a period of transitional development between childhood and adulthood which includes biological, cognitive, and socio-emotional changes. Adolescents have attitudes that tend to be more aggressive, emotionally unstable and unable to resist the impulse of lust. Teenagers have a great opportunity to become online game players due to online gaming activities which ultimately have an impact on the absence of socializing and communication activities with other people or social attitudes. In general, the purpose of this study was to determine the effect of aggressive and antisocial attitudes on online game addiction as a case study of SMA Dharma Suci. This study uses a quantitative approach with ex post facto methods and multiple linear regression analysis. The results of this study indicate that aggressive attitudes and antisocial attitudes have an effect on online game addiction in the case study of SMA Dharma Suci North Jakarta. The contribution of the influence of aggressive attitudes and antisocial attitudes towards online game addiction in the case study of SMA Dharma Suci North Jakarta students was 60.4%, while 39.6% was influenced by other variables not examined in this study.
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侵略性和反社会行为对雅加达北部佛法高中案例研究网络游戏成瘾的影响
青春期被定义为童年和成年之间的过渡发展时期,包括生理、认知和社会情感变化。青少年的态度往往更具攻击性,情绪不稳定,无法抵抗欲望的冲动。由于网络游戏活动,青少年有很大的机会成为网络游戏玩家,最终对缺乏与他人的社交和交流活动或社会态度产生影响。总的来说,本研究的目的是确定攻击性和反社会态度对网络游戏成瘾的影响,并以SMA Dharma Suci为例进行研究。本研究采用实证方法和多元线性回归分析的定量方法。研究结果表明,攻击态度和反社会态度对网络游戏成瘾有影响。在SMA Dharma sui North Jakarta学生的案例研究中,攻击性态度和反社会态度对网络游戏成瘾的影响贡献为60.4%,而本研究未检查的其他变量对39.6%的影响。
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