Virtual Reality Live Theatre on No Budget: A Model for Independent Theatrical Productions using Open-Source Social VR

Alex Coulombe, David Gochfeld, Brendon Bradley, Kevin Laibson, Robert Long, Roman Miletitch
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引用次数: 2

Abstract

Jettison, along with the entire OnBoardXR festival, is produced and performed live entirely in virtual reality using the open-source Mozilla Hubs platform. These shows took place in a virtual representation of a theater, leveraging the shared conventions of live theatrical performance to simplify the challenge of onboarding the audience: knowing how to behave in a real world theater translates intuitively to behavior in a virtual theater. At the same time, our production process mimicked that of real world theater, with very close parallels in the application of traditional theatrical skills and practices – with the main difference being that our cast and crew were all fully remote. Finally, the Hubs platform allows audiences to view the show on a range of hardware from VR HMDs to tablets and phones. Put together, our process represents a model by which independent theater companies can create productions using familiar techniques and skills, and present it for distributed audiences who don't have dedicated hardware. Ours was an approach of utilizing the latest virtualization technology to allow access to the widest range of audience possible, all from a bare-bones production budget. Unlike other approaches to virtual or online theater, the work of Jettison and its OnBoardXR is an attempt to, as closely as possible, replicate the experience of attending a show in a real world theater – an experience unavailable over the past year. In this talk we will describe our process and learnings.
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无预算的虚拟现实现场剧院:使用开源社交VR的独立戏剧制作模型
Jettison和整个OnBoardXR音乐节都是使用开源Mozilla Hubs平台在虚拟现实中制作和现场表演的。这些表演是在一个虚拟的剧院中进行的,利用现场戏剧表演的共同惯例来简化观众的挑战:知道如何在现实世界的剧院中表现,直观地转化为在虚拟剧院中的行为。与此同时,我们的制作过程模仿了现实世界的戏剧,在传统戏剧技巧和实践的应用上非常相似——主要的区别是我们的演员和工作人员都是完全远程的。最后,Hubs平台允许观众在VR头戴式显示器、平板电脑和手机等一系列硬件上观看节目。总之,我们的流程代表了一种模式,通过这种模式,独立剧院公司可以使用熟悉的技术和技能创作作品,并将其呈现给没有专用硬件的分散观众。我们采用了一种利用最新虚拟化技术的方法,允许从最基本的制作预算中获得尽可能广泛的受众。与其他虚拟或在线剧院不同,Jettison及其OnBoardXR的工作是试图尽可能地复制在现实世界剧院观看演出的体验——这种体验在过去的一年里是无法获得的。在这次演讲中,我们将描述我们的过程和学习。
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