Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI

D. Large, G. Burnett, E. Crundall, Glyn Lawson, L. Skrypchuk
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引用次数: 14

Abstract

Touchscreen Human-Machine Interfaces (HMIs) inherently demand some visual attention. By employing a secondary device, to work in unison with a touchscreen, some of this demand may be alleviated. In a medium-fidelity driving simulator, twenty-four drivers completed four typical in-vehicle tasks, utilising each of four devices -- touchscreen, rotary controller, steering wheel controls and touchpad (counterbalanced). Participants were then able to combine devices during a final 'free-choice' drive. Visual behaviour, driving/task performance and subjective ratings (workload, emotional response, preferences), indicated that in isolation the touchscreen was the most preferred/least demanding to use. In contrast, the touchpad was least preferred/most demanding, whereas the rotary controller and steering wheel controls were largely comparable across most measures. When provided with 'free-choice', the rotary controller and steering wheel controls presented as the most popular candidates, although this was task-dependent. Further work is required to explore these devices in greater depth and during extended periods of testing.
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扭,触,推,滑:评估汽车触摸屏HMI使用的二次输入设备
触摸屏人机界面(hmi)本质上需要一些视觉关注。通过使用辅助设备,与触摸屏协同工作,这种需求可能会有所缓解。在一个中等保真度的驾驶模拟器中,24名驾驶员完成了四项典型的车内任务,分别使用了四种设备——触摸屏、旋转控制器、方向盘控制和触控板(平衡)。然后,参与者可以在最后的“自由选择”驾驶中组合设备。视觉行为、驾驶/任务表现和主观评分(工作量、情绪反应、偏好)表明,单独使用触摸屏是最受欢迎/要求最低的。相比之下,触控板是最不受欢迎/要求最高的,而旋转控制器和方向盘控制在大多数测试中基本相当。当提供“自由选择”时,旋转控制器和方向盘控制器是最受欢迎的候选,尽管这是与任务相关的。需要进一步的工作来更深入地探索这些设备,并延长测试时间。
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