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Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications最新文献

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T9+HUD: Physical Keypad and HUD can Improve Driving Performance while Typing and Driving T9+HUD:物理键盘和HUD可以在打字和驾驶时提高驾驶性能
Gabriela Villalobos-Zúñiga, T. Kujala, Antti Oulasvirta
We introduce T9+HUD, a text entry method designed to decrease visual distraction while driving and typing. T9+HUD combines a physical 3x4 keypad on the steering wheel with a head-up-display (HUD) for projecting output on the windshield. Previous work suggests this may be a visually less demanding way to type while driving than the popular case which requires shifts of visual attention away from the road. We present a prototype design and report first results from a controlled evaluation in a driving simulator. While driving, the T9+HUD text entry rate was equal compared to a dashboard-mounted touchscreen device, but it reduced lane deviations by 70%. Furthermore, there was no significant difference between T9+HUD and baseline driving in lane-keeping performance. T9+HUD decreased glance time off road by 64% in comparison to the touchscreen QWERTY. We conclude that the data are favorable and warrant more research on attention-reducing text input methods for driving.
我们推出了T9+HUD,一种文本输入方法,旨在减少驾驶和打字时的视觉干扰。T9+HUD结合了方向盘上的物理3x4键盘和用于在挡风玻璃上投射输出的平视显示器(HUD)。先前的研究表明,与需要将视觉注意力从道路上转移的流行情况相比,这种方式对视觉的要求可能更低。我们提出了一个原型设计,并报告了在驾驶模拟器中控制评估的第一个结果。在驾驶时,T9+HUD的文本输入率与安装在仪表板上的触摸屏设备相同,但它减少了70%的车道偏差。此外,T9+HUD与基线驾驶在车道保持性能上无显著差异。与触摸屏QWERTY相比,T9+HUD减少了64%的越野浏览时间。我们的结论是,这些数据是有利的,值得对驾驶中减少注意力的文本输入方法进行更多的研究。
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引用次数: 16
Enlightening Drivers: A Survey on In-Vehicle Light Displays 启发驾驶员:车载灯光显示调查
Andreas Löcken, Wilko Heuten, Susanne CJ Boll
In the last decade, several in-vehicle light displays have been proposed. These displays inform drivers via light patterns that go beyond simple status indicators. In this literature survey, we present 21 works with their light displays and patterns. In addition, we summarize the common methods and results of these works. This work will help researchers and designers find a good starting point for looking into in-vehicle light displays. It may further foster discussions about best practices in the community.
在过去的十年中,已经提出了几种车载光显示器。这些显示器通过灯光模式通知驾驶员,而不仅仅是简单的状态指示灯。在这篇文献综述中,我们展示了21件作品及其光展示和图案。此外,我们还总结了这些工作的常用方法和结果。这项工作将帮助研究人员和设计师找到一个很好的起点来研究车载灯光显示。它可能会进一步促进社区中关于最佳实践的讨论。
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引用次数: 27
An Eye-tracking Evaluation of Driver Distraction and Unfamiliar Road Signs 驾驶员注意力分散和不熟悉路标的眼动追踪评价
Stephanie Hurtado, S. Chiasson
It is difficult enough for drivers to handle distractions when they are in a familiar environment, but what happens when drivers are placed in a new environment? We explore drivers' behaviour when they encounter road signs from three countries. We conducted two eye-tracking studies with 50 participants. Participants spent increased time looking at unfamiliar road signs. Misinterpretation occurred due to the influence of previous experience and many drivers drove at reduced speeds throughout to compensate for the anticipated cognitive load.
对于司机来说,在熟悉的环境中处理分心的事情已经很困难了,但是当司机被置于一个新的环境中时,会发生什么呢?我们研究了司机在遇到三个国家的路标时的行为。我们对50名参与者进行了两项眼球追踪研究。参与者花更多的时间看不熟悉的路标。由于先前经验的影响,误读发生了,许多司机在整个过程中以较低的速度驾驶,以补偿预期的认知负荷。
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引用次数: 22
Evaluation of Haptic Patterns on a Steering Wheel 方向盘触觉模式的评估
Gözel Shakeri, Alexander Ng, John Williamson, S. Brewster
Infotainment Systems can increase mental workload and divert visual attention away from looking ahead on the roads. When these systems give information to the driver, providing it through the tactile channel on the steering wheel might improve driving behaviour and safety. This paper describes an investigation into the perceivability of haptic feedback patterns using an actuated surface on a steering wheel. Six solenoids were embedded along the rim creating three bumps under each palm. A simulated driving study was conducted to test for recognition accuracy of the haptic patterns (81.3%). There was no significant increase in lane deviation or steering angle during haptic pattern presentation. These results suggest that drivers can reliably distinguish between cutaneous patterns presented on the steering wheel. Our findings can assist in delivering non-critical messages to the driver (e.g. driving performance, incoming text messages, etc.) without decreasing driving performance or increasing perceived mental workload.
信息娱乐系统会增加精神负荷,分散人们在道路上的视觉注意力。当这些系统向驾驶员提供信息时,通过方向盘上的触觉通道提供信息可能会改善驾驶行为和安全性。本文描述了一项调查,对触觉反馈模式的可感知性使用方向盘上的驱动表面。六个螺线管沿着边缘嵌入,在每个手掌下形成三个凸起。通过模拟驾驶实验,测试了触觉模式的识别准确率(81.3%)。在触觉模式呈现期间,车道偏差和转向角度没有显著增加。这些结果表明驾驶员可以可靠地区分方向盘上呈现的皮肤图案。我们的研究结果可以帮助向驾驶员传递非关键信息(例如驾驶性能,收到的短信等),而不会降低驾驶性能或增加感知的精神工作量。
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引用次数: 15
Enhancing Telephone Communication in the Vehicle Through Audio from the Headrest: A Comparison Study 通过头枕音频增强车内电话通信:一项比较研究
Alexander G. Mirnig, Nicole Perterer, Alexander Meschtscherjakov, Alina Krischkowsky, Katja Neureiter, Arno Laminger, M. Tscheligi
The distraction potential of communication systems in the automotive context necessitates hands-free and attention undemanding systems. Today's hands-free car kits are of increasingly high quality, since bad audio quality can negatively impact the overall communication quality. Most solutions use built-in speakers for output and a microphone near the driver (e.g. on the ceiling). Thereby, audio quality can suffer e.g. from the long distance between the speaker and the listener. In a recent study, we compared perceived voice quality and social presence of a prototype with speakers installed in the headrest of a vehicle, to a high-end on-board audio system in a communication situation between a person sitting in the driver's seat and a person outside the vehicle. We found that Personal Audio received generally better results while also introducing its own set of issues, e.g., causing spatial disorientation in communication situations, in which other individuals are present in the car.
在汽车环境下,通信系统可能会分散注意力,因此需要免提和不需要注意力的系统。今天的免提汽车套件的质量越来越高,因为糟糕的音频质量会对整体通信质量产生负面影响。大多数解决方案使用内置扬声器作为输出和靠近驱动器的麦克风(例如在天花板上)。因此,音频质量可能会受到影响,例如扬声器和听众之间的距离很远。在最近的一项研究中,我们比较了安装在汽车头枕上的扬声器原型的感知语音质量和社交存在,以及坐在驾驶座上的人与车外的人之间通信情况下的高端车载音频系统。我们发现,个人音频的效果总体上更好,但也会带来一些问题,例如,在有其他人在场的交流情况下,会导致空间定向障碍。
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引用次数: 1
"Likes" and "Dislikes" on the Road: A Social Feedback System for Improving Driving Behavior 道路上的“喜欢”和“不喜欢”:改善驾驶行为的社会反馈系统
Chao Wang, J. Terken, Jun Hu, G.W.M. Rauterberg
Driving is a social activity, and therefore driving is not only a matter of skills but also of emotion. Numerous studies show that aggressive driving makes a significant contribution to traffic accident involvement. In previous research, a concept based on Driver to Driver communication employing location-based services was proposed that enables road users to express their disapproval and appreciation of others' driving behavior. In the current study, a complete prototype based on this concept, which enables participants to send and receive feedback while driving and review their behavior afterwards, was developed. The acceptance and influence of driving behaviour of this concept were investigated in a driving simulator. It was found that the system positively influenced people's driving behavior and was accepted by most participants.
驾驶是一种社会活动,因此驾驶不仅是一种技能问题,也是一种情感问题。大量的研究表明,攻击性驾驶对交通事故的发生有很大的影响。在之前的研究中,提出了基于位置服务的驾驶员对驾驶员通信的概念,使道路使用者能够表达对他人驾驶行为的不满和赞赏。在目前的研究中,基于这一概念的一个完整的原型被开发出来,它使参与者能够在驾驶时发送和接收反馈,并在之后审查他们的行为。在驾驶模拟器上研究了驾驶员对这一概念的接受程度及其对驾驶行为的影响。研究发现,该制度对人们的驾驶行为产生了积极的影响,并被大多数参与者所接受。
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引用次数: 22
Visuospatial Workload Measurement of an Interface Based on a Dual Task of Visual Working Memory Test 基于双任务视觉工作记忆测试的界面视觉空间负荷测量
Takahiro Miura, Ken-ichiro Yabu, Kenichi Tanaka, H. Ozawa, Masamitsu Furukawa, Seiko Michiyoshi, Tetsuya Yamamoto, K. Ueda, T. Ifukube
Guidelines devised to ensure that multiple and highly functional in-vehicle information systems (IVISs) are designed to present a distraction-free interface at the same time, need to consider the safety, functionality, and usability of image displays. However, no guidelines exist for quantitatively assessing drivers' cognitive workloads, and this includes usability and memorability. In this paper, we propose a method to measure drivers' visuospatial workload quantitatively. The method is incorporated in various interface tests including driving and human machine interface evaluations. The results indicated that the success rates of visuospatial working memory tasks can be used to rank the relative difficulties of the tasks, and the ranking order of these rates tended to be similar to that of the subjective difficulties.
为确保多功能多功能车载信息系统(ivvis)同时提供无干扰界面而设计的指南需要考虑图像显示的安全性、功能性和可用性。然而,目前还没有定量评估司机认知负荷的指南,这包括可用性和可记忆性。本文提出了一种定量测量驾驶员视觉空间负荷的方法。该方法已应用于各种界面测试,包括驾驶和人机界面评估。结果表明,视觉空间工作记忆任务的成功率可以用来对任务的相对难度进行排序,并且这些成功率的排序顺序与主观难度的排序顺序趋于一致。
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引用次数: 3
Investigating Pressure Input and Haptic Feedback for In-Car Touchscreens and Touch Surfaces 研究车载触摸屏和触摸表面的压力输入和触觉反馈
Alexander Ng, S. Brewster
The way drivers interact with in-car centre console controls is undergoing radical change as physical switchgear are replaced by virtual counterparts with the use of touchscreens. This provides the opportunity to design new input techniques to improve the way on-screen widgets are operated in driving situations. This paper investigates the effectiveness of pressure-based input with haptic feedback as an alternative touch modality for in-car interactions. Two user studies were conducted: one using a driving simulator and the other inside a vehicle driven on public roads, to evaluate two main pressure-based input techniques: positional and rate-based control. The results from a list-based targeting task showed that rate-based control performed well and was comparable to standard touch input and the physical dial while users had difficulties with positional pressure input. These findings from our studies will help engineers make more appropriate design decisions when developing in-car interactions with touchscreens and touch surfaces.
随着物理开关设备被使用触摸屏的虚拟开关设备所取代,驾驶员与车内中控台的互动方式正在发生根本性变化。这为设计新的输入技术提供了机会,以改进在驾驶情况下操作屏幕小部件的方式。本文研究了基于压力的触觉反馈输入作为车内交互的另一种触摸方式的有效性。进行了两项用户研究:一项使用驾驶模拟器,另一项在公共道路上行驶的车辆内,以评估两种主要的基于压力的输入技术:基于位置和基于速率的控制。基于列表的目标任务的结果表明,基于速率的控制表现良好,与标准的触摸输入和物理表盘相当,而用户在位置压力输入方面存在困难。我们的研究结果将帮助工程师在开发与触摸屏和触摸表面的车内交互时做出更合适的设计决策。
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引用次数: 19
You Do Not Have to Touch to Select: A Study on Predictive In-car Touchscreen with Mid-air Selection 无需触摸即可选择:具有空中选择功能的预测性车载触摸屏研究
B. I. Ahmad, P. Langdon, S. Godsill, Richard Donkor, Rebecca Wilde, L. Skrypchuk
In this paper, we first give an overview of the predictive display concept, which aims to minimise the demand associated with interacting with in-vehicle displays, such as touchscreens, via free hand pointing gestures. It determines the item the user intends to select, early in the pointing gesture, and accordingly simplifies-expedites the target acquisition. A study to evaluate the impact of using a predictive touchscreen in a car is then presented. The mid-air selection pointing facilitation scheme is applied, such that the user does not have to physically touch the interactive surface. Instead, the predictive display auto-selects the predicted interface icon on behalf of the user, once the required level of inference certainty is achieved. The study results, which are based on data collected from 20 participants under various driving-road conditions, demonstrate that a predictive display can significantly reduce the workload, effort and durations of completing on-screen selection tasks in vehicles.
在本文中,我们首先概述了预测显示的概念,其目的是通过自由的手势来最小化与车载显示器(如触摸屏)交互相关的需求。它决定了用户想要选择的项目,在指向手势的早期,并相应地简化-加速目标获取。一项研究评估了在汽车上使用预测性触摸屏的影响。应用了空中选择指向简化方案,使得用户不必物理触摸交互表面。相反,一旦达到所需的推理确定性水平,预测显示器就会代表用户自动选择预测的界面图标。研究结果基于20名参与者在各种驾驶道路条件下收集的数据,结果表明,预测性显示可以显著减少车辆完成屏幕选择任务的工作量、工作量和持续时间。
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引用次数: 24
Same, Same but Different: How Design Requirements for an Auditory Advisory Traffic Information System Differ Between Sweden and China 相同,相同而不同:瑞典和中国听觉咨询交通信息系统设计要求的差异
M. Wang, S. Lyckvi, Fang Chen
Many advanced driving assistance systems have been developed based on the western automobile markets. However, it is widely known that the differences between Western and Asian markets are large in terms of traffic safety culture, traffic situation, and driver behavior. This study aimed to explore the differences between Swedish and Chinese drivers' information requirements in regards to a 3D Auditory Advisory Traffic Information System design (3DAATIS). A total of 46 participants took part in the study. The results showed that both Swedish and Chinese drivers appreciated the concept of a 3DAATIS. Moreover the two groups expressed similar information needs when interacting with a single road user, e.g. giving higher priority to vulnerable road users. In contrast, they expressed different information requirements in complex traffic scenarios. The results further imply that identifying drivers' requirements under different traffic scenarios can be a feasible approach to successful cross-regional adaption design.
许多先进的驾驶辅助系统是基于西方汽车市场开发出来的。然而,众所周知,西方市场和亚洲市场在交通安全文化、交通状况和驾驶员行为方面存在很大差异。本研究旨在探讨瑞典和中国驾驶员在3D听觉咨询交通信息系统(3DAATIS)设计方面的信息需求差异。共有46名参与者参加了这项研究。结果显示,瑞典和中国的司机都对3DAATIS的概念表示赞赏。此外,这两个群体在与单一道路使用者互动时表达了相似的信息需求,例如,给予弱势道路使用者更高的优先级。相反,在复杂的交通场景中,他们表达了不同的信息需求。研究结果进一步表明,识别驾驶员在不同交通场景下的需求是成功进行跨区域适应设计的可行途径。
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引用次数: 12
期刊
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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