Protobot: An Educational Game for Algorithmic Thinking

Thanachote Lertlapnon, Naruebes Lueangrungudom, Sirion Vittayakorn
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Abstract

Algorithm has been heavily used to provide a comfort life for us: from finding the best route in Google map to biometrics authentication on your phone. The significant of algorithm defines Computational thinking (CT) as one of the 21st Century skills. Although CT has been integrated into the education in the past years, many students still struggle with CT concept due to the complication of the topic and limited learning methods provided in school environment. To provide alternative learning approach for algorithmic thinking, we propose a game-base learning system called Protobot. Protobot requires students to apply their CT knowledge, especially the algorithmic thinking to solve problems in the gameplay. The experimental results demonstrate that Protobot fosters the algorithmic thinking skill of the players as well as provides the amusement during the gameplay.
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Protobot:一款算法思维的教育游戏
算法已经被大量用于为我们提供舒适的生活:从在谷歌地图上找到最佳路线到在手机上进行生物识别认证。算法的重要性决定了计算思维(CT)是21世纪的技能之一。虽然在过去的几年里,CT已经融入到教育中,但由于主题的复杂性和学校环境提供的学习方法有限,许多学生仍然对CT概念感到困惑。为了为算法思维提供另一种学习方法,我们提出了一个基于游戏的学习系统,称为Protobot。Protobot要求学生运用所学的CT知识,特别是算法思维来解决游戏中的问题。实验结果表明,Protobot不仅培养了玩家的算法思维能力,而且在游戏过程中提供了乐趣。
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