Evolving Players for an Ancient Game: Hnefatafl

P. Hingston
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引用次数: 4

Abstract

Hnefatafl is an ancient Norse game - an ancestor of chess. In this paper, we report on the development of computer players for this game. In the spirit of Blondie24, we evolve neural networks as board evaluation functions for different versions of the game. An unusual aspect of this game is that there is no general agreement on the rules: it is no longer much played, and game historians attempt to infer the rules from scraps of historical texts, with ambiguities often resolved on gut feeling as to what the rules must have been in order to achieve a balanced game. We offer the evolutionary method as a means by which to judge the merits of alternative rule sets
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为一款古老的游戏进化玩家:太好了
围棋是一种古老的挪威游戏,是国际象棋的祖先。在本文中,我们报道了这款游戏的电脑播放器的开发。本着《Blondie24》的精神,我们将神经网络进化为不同版本游戏的棋盘评估功能。这款游戏的一个不同寻常之处在于,它的规则并没有达成普遍共识:人们不再玩它了,游戏历史学家试图从历史文本的碎片中推断出规则,而模糊的规则往往是通过直觉来解决的,即为了实现游戏的平衡,规则必须是什么。我们提出了一种进化的方法来判断可选规则集的优劣
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