Optimal Path Planning For Two UAVs in a Pursuit-Evasion Game

M. Mirzaei, A. Kosari, H. Maghsoudi
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引用次数: 5

Abstract

In this paper a path planning technique will be introduced for the unmanned aerial vehicles (UAV) fly at low altitude using a synthetic approach based on game theory and artificial neural networks. The low altitude pursuit-evasion maneuver of two UAVs - is defined based on an optimal control approach. Moreover, it has been sought to utilize optimal control rules and Differential Games theory to calculate the most favorable trajectories for both UAVs – one as the pursuer and the other as an evader. Since producing the optimal trajectories through solving the related equations may be a time-consuming trend, an artificial neural network is utilized to predict the flyable trajectories. The multilayer perceptron networks are trained using a set of trajectories obtained based on the differential game theory approach and could locate the position where the evader is captured. Hence, choices could made in real times. Consequently, the comparison of neural network results with accurate data obtained previously in the optimal control section confirms the accuracy and performance of the proposed method.
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两无人机追逃博弈的最优路径规划
本文介绍了一种基于博弈论和人工神经网络的无人机低空飞行路径规划技术。基于最优控制方法,定义了两架无人机的低空追避机动。此外,还试图利用最优控制规则和微分对策理论来计算两种无人机的最有利轨迹-一种作为追捕者,另一种作为逃避者。由于求解相关方程得到最优飞行轨迹可能耗时较长,因此采用人工神经网络对可飞轨迹进行预测。多层感知器网络使用基于微分博弈论方法获得的一组轨迹进行训练,并可以定位捕获逃避者的位置。因此,可以实时做出选择。因此,将神经网络结果与先前在最优控制部分获得的准确数据进行比较,证实了所提方法的准确性和性能。
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