Combining Virtual Reality Advertising and Eye Tracking to Understand Visual Attention: A Pilot Study

Chun-Chia Wang, Shih-Cheng Wang, Chiung-Pei Chu
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引用次数: 1

Abstract

This paper aims to design a virtual reality eye tracker for the analysis of dynamic behavior of viewers when watching a virtual reality (VR) commercial advertising. Seven experimental participants were recruited for the pilot study. Experiment contents included a one-minute VR commercial advertising designed with Unity 3D development tool and through integration into eye tracking device of a head-mounted display (HMD), eye movements of participants were recorded. The finding results of the paper showed that: 1) when watching the VR commercial advertising, participants did not put the first sequence of gaze in each dynamic regions of interest (ROIs) in the commercial object; 2) in terms for concentration span sequence of gaze in each dynamic ROIs, if participant gazed the commercial object, more concerns were put and there was longer time for gazing; on the contrary, there was no eye movement information about gazing at the commercial object; 3) when watching the VR commercial advertising, the commercial object did not receive longer total gazing time and numbers of relative concentration gazing of participants spending on all dynamic ROIs. According to experimental results, we concluded that the VR 360-degree VR film affects the expected outcome in the operation of eye tracking technology.
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结合虚拟现实广告和眼动追踪来理解视觉注意力:一项试点研究
本文旨在设计一种虚拟现实眼动仪,用于分析观众在观看虚拟现实商业广告时的动态行为。七名实验参与者被招募参加初步研究。实验内容包括使用Unity 3D开发工具设计的一分钟VR商业广告,通过集成头戴式显示器(HMD)的眼动追踪设备,记录参与者的眼动。研究结果表明:1)被试在观看VR商业广告时,没有将第一凝视序列放在商业对象的每个动态兴趣区(roi);2)在各动态roi的注视集中跨度序列上,被试注视商业对象的关注程度越高,注视时间越长;相反,在注视商业物品时,没有眼动信息;3)在观看VR商业广告时,商业对象在所有动态roi上的总注视时间和相对集中注视次数并没有增加。根据实验结果,我们得出了VR 360度VR电影在眼动追踪技术运行中影响预期结果的结论。
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