Rancang Bangun Media Pembelajaran Algoritma Perograman Berbasis Android

Rizky Amalia, Saffana Assani', M. Effindi
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Abstract

The digital age in the era of society 5.0 creates a technology that currently has significant developments that education needs to provide a new image of Indonesian education, namely by implementing a curriculum that is by the current curriculum. In teaching and learning activities, achieving an optimal result needs to pay attention to the existing learning principles. That is one way to attract the attention of students in the learning process. As well as with current technological advances making a physical book is something that is no longer attractive to today's students where at this time students are more and more often using smartphones. In teaching and learning activities carried out in schools today, informatics subjects still use physical books provided by the government. This causes students to not understand the concepts being taught and students will feel less interested in learning algorithms and programming. This study uses the Hannafin and Peck research method with the software used in product manufacture, namely ISpring Suite 10 and Website 2 APK Build. The results of this study are that the learning media product for Android-based programming algorithms using Blackbox Testing gives the result that the designed product works according to the expected results and is very suitable for use in students’ learning process.
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设计以Android为基础的盗版算法学习媒体
社会5.0时代的数字时代创造了一种目前有重大发展的技术,教育需要提供印尼教育的新形象,即通过实施当前课程的课程。在教与学活动中,要想达到最佳效果,需要注意现有的学习原则。这是在学习过程中吸引学生注意力的一种方法。随着当前技术的进步,制作纸质书对今天的学生不再有吸引力,因为现在的学生越来越多地使用智能手机。在当今学校开展的教与学活动中,信息学学科仍然使用政府提供的实体图书。这将导致学生无法理解所教授的概念,学生将对学习算法和编程失去兴趣。本研究采用Hannafin和Peck研究方法,使用产品制造中使用的软件,即isspring Suite 10和Website 2 APK Build。本研究的结果是,使用Blackbox测试的基于android编程算法的学习媒体产品给出的结果是设计的产品按照预期的结果工作,非常适合在学生的学习过程中使用。
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