The Waste Separation Game to Promote Computational Thinking Through Mixed Reality Technology

Worapat Phatarametravorakul, Suphitsara Cheevanantaporn, Pornsuree Jamsri
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引用次数: 1

Abstract

The primary issue of garbage is its direct impact on the environment and quality of life. Several types of trash have piled up in Thailand. Many individuals don’t use the correct way of waste management because they have lacked knowledge and understanding of how to sort rubbish since childhood. To increase the possibility to fully utilize the knowledge of waste separation correctly, the researcher aims to promote computational thinking through the learning of a game called “Trashman”. This game simulates various objects for situations of sorting garbage into the appropriate sorting bin. Trashman has 3 levels in the game. Each level increases the number of bins and the amount of garbage, starting from level 1-3 which refers to easy, moderate, and difficult levels, respectively. The level indicates the error of separating the waste if putting it into a wrong bin type. The educating about different types of waste separation through the game utilizes Mixed Reality (MR) technology of the Magic Leap One device. The developer’s expectation for an alternative learning medium in the form of a game is to allow players to apply their knowledge by practicing computational skills by sorting garbage correctly. The game evaluates and summarizes scores of each level at the game’s end. This will evaluate player’s performance of CT through their ability separating trash. Moreover, the Sustainable Development Goals can be applied for lifelong learning to follow-up and assessment in furtherance of correct trash sorting.
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通过混合现实技术促进计算思维的废物分类游戏
垃圾的首要问题是它对环境和生活质量的直接影响。泰国堆积了好几种垃圾。许多人没有使用正确的垃圾管理方式,因为他们从小就缺乏如何分类垃圾的知识和理解。为了增加正确充分利用垃圾分类知识的可能性,研究者旨在通过学习一个叫做“垃圾清道夫”的游戏来促进计算思维。这个游戏模拟各种对象的情况下,将垃圾分类到适当的分类箱。《Trashman》在游戏中有3个关卡。每一关都会增加垃圾箱的数量和垃圾的数量,从1-3级开始,分别表示简单、中等和困难的级别。该级别表示如果将废物放入错误的垃圾箱类型中,则分类废物的错误。通过游戏对不同类型的垃圾分类进行教育,利用Magic Leap One设备的混合现实(MR)技术。开发者期望以游戏的形式出现另一种学习媒介,即允许玩家通过正确分类垃圾来练习计算技能,从而应用他们的知识。游戏在游戏结束时评估并总结每个关卡的分数。这将通过玩家分离垃圾的能力来评估他们在CT中的表现。此外,可持续发展目标可用于终身学习的跟踪和评估,以促进正确的垃圾分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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