{"title":"Deployment Issues of Voronoi Self-Organizing Overlays","authors":"Man-Chun Li, Shun-Yun Hu, Kuan-Ta Chen","doi":"10.1109/SASO.2011.35","DOIUrl":null,"url":null,"abstract":"Spatial publish subscribe (SPS) is a basic primitive underlying many real-time, interactive applications such as online games or discrete-time simulations. Voronoi Self-organizing Overlay (VSO) is a scalable SPS service designed to adjust workload automatically to avoid system overload or underload. We investigate the deployment of VSO on Planet Lab, to evaluate whether it is feasible to scale up SPS operations in real environments. Our results show that by ensuring enough capacities for super-nodes (called matchers), such automatic load balancing can scale up a Second Life region to over 200 entities while still maintaining proper discovery consistency.","PeriodicalId":165565,"journal":{"name":"2011 IEEE Fifth International Conference on Self-Adaptive and Self-Organizing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE Fifth International Conference on Self-Adaptive and Self-Organizing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SASO.2011.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Spatial publish subscribe (SPS) is a basic primitive underlying many real-time, interactive applications such as online games or discrete-time simulations. Voronoi Self-organizing Overlay (VSO) is a scalable SPS service designed to adjust workload automatically to avoid system overload or underload. We investigate the deployment of VSO on Planet Lab, to evaluate whether it is feasible to scale up SPS operations in real environments. Our results show that by ensuring enough capacities for super-nodes (called matchers), such automatic load balancing can scale up a Second Life region to over 200 entities while still maintaining proper discovery consistency.