Continuous field visualization with multi-resolution textures

I. Curington
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引用次数: 3

Abstract

A method of using a texture mapping approach to color scales is described, for the purpose of visualizing continuous field scalar quantities. The technique is most appropriate where high gradients are present in the data, or where geometric surfaces are projected to significant screen area. The use of texture mapping takes advantage of widely available 3D display systems for interactive visualization system design. The technique yields a significant reduction in visualization artifacts caused by color interpolation. Multiple resolution textures are shown to improve visualizations of high dynamic range data.
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具有多分辨率纹理的连续场可视化
为了可视化连续场标量的目的,描述了一种使用纹理映射方法到颜色尺度的方法。该技术最适用于数据中存在高梯度或几何表面投影到显着屏幕区域的情况。纹理映射的使用利用了广泛可用的三维显示系统进行交互式可视化系统设计。该技术显著减少了由颜色插值引起的可视化伪影。展示了多分辨率纹理,以改善高动态范围数据的可视化。
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