Playing with the Artworks: Engaging with Art through an Augmented Reality Game

Klen Copic Pucihar, M. Kljun, P. Coulton
{"title":"Playing with the Artworks: Engaging with Art through an Augmented Reality Game","authors":"Klen Copic Pucihar, M. Kljun, P. Coulton","doi":"10.1145/2851581.2892322","DOIUrl":null,"url":null,"abstract":"In the majority of cases our experiences of artworks in galleries and museums is as passive observers. While this is widely accepted practice in terms artwork preservation it limits the engagement potential with younger visitors. In this paper, we present the results of a focus group with nine K-6 children revealing their opinions about (i) art, (ii) museums and galleries, and (iii) standard engagement practices in these venues. Participants stressed the importance of art and museums, showed a high respect for artworks and artists, depicted interactive activities they liked at museums, and described how they would liven up art venues. In addition, we explored a way of using augmented reality (AR) technology to create an engaging and personal art experience for a young audience. To achieve this, we built a prototype for a treasure hunt style game where participants coloured a contour drawing not knowing what exactly they are colouring. However, they were told that if this coloured drawing is placed correctly, it should wrap around a 3D object (statue) or overlay a 2D canvas (picture) somewhere in the gallery.","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2851581.2892322","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

In the majority of cases our experiences of artworks in galleries and museums is as passive observers. While this is widely accepted practice in terms artwork preservation it limits the engagement potential with younger visitors. In this paper, we present the results of a focus group with nine K-6 children revealing their opinions about (i) art, (ii) museums and galleries, and (iii) standard engagement practices in these venues. Participants stressed the importance of art and museums, showed a high respect for artworks and artists, depicted interactive activities they liked at museums, and described how they would liven up art venues. In addition, we explored a way of using augmented reality (AR) technology to create an engaging and personal art experience for a young audience. To achieve this, we built a prototype for a treasure hunt style game where participants coloured a contour drawing not knowing what exactly they are colouring. However, they were told that if this coloured drawing is placed correctly, it should wrap around a 3D object (statue) or overlay a 2D canvas (picture) somewhere in the gallery.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
玩艺术作品:通过增强现实游戏参与艺术
在大多数情况下,我们对画廊和博物馆艺术品的体验是被动的观察者。虽然这在艺术品保护方面被广泛接受,但它限制了年轻游客的参与潜力。在本文中,我们展示了9名K-6儿童的焦点小组的结果,揭示了他们对(i)艺术,(ii)博物馆和画廊以及(iii)这些场所的标准参与实践的看法。与会者强调艺术和博物馆的重要性,对艺术品和艺术家表示高度尊重,并描述他们喜欢在博物馆进行的互动活动,以及他们将如何活跃艺术场所。此外,我们探索了一种使用增强现实(AR)技术为年轻观众创造引人入胜的个人艺术体验的方法。为了实现这一点,我们创建了一个寻宝游戏的原型,参与者在不知道自己到底在给什么上色的情况下给等高线画上色。然而,他们被告知,如果这幅彩色图画放置正确,它应该包裹在一个3D物体(雕像)周围,或者覆盖在画廊的某个地方的2D画布(图片)上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A System Modeling Based Anti-Shake Technique for Mobile Display My Scrawl Hides It All: Protecting Text Messages Against Shoulder Surfing With Handwritten Fonts CustomConsole: A Framework for Supporting Cross-device Videogames For Richer, for Poorer, in Sickness or in Health...: The Long-Term Management of Personal Information Exploring Haptics for Learning Bend Gestures for the Blind
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1