Almerindo N. Rehem Neto, Celso A. S. Santos, L. D. Carvalho
{"title":"Touch the air: an event-driven framework for interactive environments","authors":"Almerindo N. Rehem Neto, Celso A. S. Santos, L. D. Carvalho","doi":"10.1145/2526188.2526216","DOIUrl":null,"url":null,"abstract":"Since the advent of Kinect, there has been an outbreak of applications that go beyond mouse and keyboard interfaces. Applications developers aim to enrich and re-imagine these interfaces using gesture and voice commands recognition for controlling some virtual and real world objects using a natural interaction mechanism. Aligned to this, there are problems to set a standard for these interfaces, plus a huge effort in performing simple tasks such as connecting sensors, processing data, recognizing gestures and running actions in real or virtual world. This paper proposes an extendable event-driven framework that improves the life cycle of designing and building interactive environments, making it possible to interact with both real and virtual environments.","PeriodicalId":114454,"journal":{"name":"Brazilian Symposium on Multimedia and the Web","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Brazilian Symposium on Multimedia and the Web","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2526188.2526216","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
Since the advent of Kinect, there has been an outbreak of applications that go beyond mouse and keyboard interfaces. Applications developers aim to enrich and re-imagine these interfaces using gesture and voice commands recognition for controlling some virtual and real world objects using a natural interaction mechanism. Aligned to this, there are problems to set a standard for these interfaces, plus a huge effort in performing simple tasks such as connecting sensors, processing data, recognizing gestures and running actions in real or virtual world. This paper proposes an extendable event-driven framework that improves the life cycle of designing and building interactive environments, making it possible to interact with both real and virtual environments.