Innovative Concept of STEAM Education at Primary Schools in the Czech Republic - Support for Implementation in School Practice

Jirí Dostál, Radim Děrda, P. Částková, Michal Mrázek, J. Kubricky, William Steingartner, Hana Bucková, M. Janů, Jiří Kronáč
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Abstract

This paper presents for expert discussion partial results of the scientific research project. The aim of the project is to contribute to the innovation of STEAM education at lower secondary schools by means of applied research and through eliminating the barriers resisting the implementation of the new curriculum aimed at the development of technical thinking and creativity. In direct cooperation with the Ministry of Education, Youth, and Sports and other partners the project focuses on the following: 1) designing, creating, and verifying the on-line system (software) for setting the adequate form of technical education that would enable schools to successfully reach the expected learning results; 2) designing and verifying learning situations; 3) developing innovative teaching aids (mobile toolkits enabling sharing). The above results and products will make a positive contribution to the development of pupils' competencies - in particular, basic scientific and technical competences consisting of cognitive, motoric, social, social-moral and information-communication competencies that ensure that individuals “participate in the use of technology as an element of culture”. Specifically, the following can be mentioned: the ability to solve problems, the ability to apply creative ideas in pupils' work, the ability to take responsibility, the ability to be self-sufficient, the ability to evaluate and express one's opinions, the ability to self-identify and self-assess in the direction of one's own professional orientation, the ability to respond flexibly to changes in the labour market.
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捷克共和国小学STEAM教育的创新理念——支持在学校实践中实施
本文提出了该科研项目的部分成果,供专家讨论。该项目的目的是通过应用研究和消除阻碍实施旨在发展技术思维和创造力的新课程的障碍,为初中STEAM教育的创新做出贡献。该项目与教育、青年和体育部及其他合作伙伴直接合作,重点关注以下方面:1)设计、创建和验证在线系统(软件),以设置适当的技术教育形式,使学校能够成功地达到预期的学习效果;2)设计和验证学习情境;3)开发创新的教具(可共享的移动工具包)。上述成果和产品将对学生能力的发展作出积极贡献-特别是基本的科学和技术能力,包括认知,运动,社会,社会道德和信息交流能力,确保个人“参与使用技术作为文化的一个元素”。具体来说,可以提到以下几点:解决问题的能力,在学生的工作中运用创造性思想的能力,承担责任的能力,自给自足的能力,评价和表达自己意见的能力,在自己的专业方向上自我认同和自我评估的能力,灵活应对劳动力市场变化的能力。
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