{"title":"Computer Games in the Human Services—A Review","authors":"H. Resnick, M. Sherer","doi":"10.1300/J407V11N01_03","DOIUrl":null,"url":null,"abstract":"Summary Specific therapeutic currently used in human services are described and analyzed in this article. Games that have been created specifically for use in the human services are presented in two categories. A number of games purpose-defined for ise by youth are described first. Therapeutic goals, game purpose, role of facilitator, format and settings for play are earned for each of these games. Examples of purposes for such games are imparting information to young offenders, increasing impulse control in targeted adolescents, and aiding players in tecoming more cooperative and enthusiastic about treatment. Secondly, three select games purpose-designed for use by adults and elderly are outlined. In conclusion, the adaptation of commercial software to fit the needs of distinct client populations is discussed and examples of this occurrence are given. Implications of future computer game development for use in the human service field are discussed.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1300/J407V11N01_03","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
Summary Specific therapeutic currently used in human services are described and analyzed in this article. Games that have been created specifically for use in the human services are presented in two categories. A number of games purpose-defined for ise by youth are described first. Therapeutic goals, game purpose, role of facilitator, format and settings for play are earned for each of these games. Examples of purposes for such games are imparting information to young offenders, increasing impulse control in targeted adolescents, and aiding players in tecoming more cooperative and enthusiastic about treatment. Secondly, three select games purpose-designed for use by adults and elderly are outlined. In conclusion, the adaptation of commercial software to fit the needs of distinct client populations is discussed and examples of this occurrence are given. Implications of future computer game development for use in the human service field are discussed.