首页 > 最新文献

Computers in Human Services最新文献

英文 中文
Computer Games and Simulations as Tools to Reach and Engage Adolescents in Health Promotion Activities 电脑游戏和模拟作为接触和吸引青少年参与健康促进活动的工具
Pub Date : 2008-10-22 DOI: 10.1300/J407V11N01_02
K. Bosworth
Summary Computer games and simulations were used extensively in a comprehensive health promotion for adolescents. These strategies were used to attract adolescents to BARN (Body Awareness Resource Network), as well as helping to hold interest. In each of the six topic areas (AIDS, Alcohol and Other Drags, Body Management, Human Sexuality, Smoking and Stress Management) quiz games challenged users to test their knowledge on a topic. Simulations challenges users to apply health information in hypothetical situations. Games were a more important factor in selection of BARN for younger users than for older users. BARN game users were not more likely than non-game users to be isers of other computer or video games, nor did game users engage in more risk taking behaviors (e.g., alcohol and other drugs) than non-game users.
电脑游戏和模拟被广泛用于青少年的全面健康促进。这些策略被用来吸引青少年到BARN(身体意识资源网络),并有助于保持兴趣。在六个主题领域(艾滋病、酒精和其他毒品、身体管理、人类性行为、吸烟和压力管理)的每一个领域,测试游戏都要求用户测试他们对某一主题的知识。模拟挑战用户在假设的情况下应用健康信息。与年长用户相比,游戏是年轻用户选择BARN的更重要因素。BARN游戏用户并不比非游戏用户更有可能沉迷于其他电脑或电子游戏,游戏用户也不会比非游戏用户更有冒险行为(如酒精和其他药物)。
{"title":"Computer Games and Simulations as Tools to Reach and Engage Adolescents in Health Promotion Activities","authors":"K. Bosworth","doi":"10.1300/J407V11N01_02","DOIUrl":"https://doi.org/10.1300/J407V11N01_02","url":null,"abstract":"Summary Computer games and simulations were used extensively in a comprehensive health promotion for adolescents. These strategies were used to attract adolescents to BARN (Body Awareness Resource Network), as well as helping to hold interest. In each of the six topic areas (AIDS, Alcohol and Other Drags, Body Management, Human Sexuality, Smoking and Stress Management) quiz games challenged users to test their knowledge on a topic. Simulations challenges users to apply health information in hypothetical situations. Games were a more important factor in selection of BARN for younger users than for older users. BARN game users were not more likely than non-game users to be isers of other computer or video games, nor did game users engage in more risk taking behaviors (e.g., alcohol and other drugs) than non-game users.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129755688","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Computer Games in the Human Services—A Review 电脑游戏在人类服务中的应用综述
Pub Date : 2008-10-22 DOI: 10.1300/J407V11N01_03
H. Resnick, M. Sherer
Summary Specific therapeutic currently used in human services are described and analyzed in this article. Games that have been created specifically for use in the human services are presented in two categories. A number of games purpose-defined for ise by youth are described first. Therapeutic goals, game purpose, role of facilitator, format and settings for play are earned for each of these games. Examples of purposes for such games are imparting information to young offenders, increasing impulse control in targeted adolescents, and aiding players in tecoming more cooperative and enthusiastic about treatment. Secondly, three select games purpose-designed for use by adults and elderly are outlined. In conclusion, the adaptation of commercial software to fit the needs of distinct client populations is discussed and examples of this occurrence are given. Implications of future computer game development for use in the human service field are discussed.
本文对目前在人类服务中使用的特定治疗方法进行了描述和分析。专门为人类服务使用而创建的游戏分为两类。首先描述了一些由青少年为ise定义的游戏。治疗目标,游戏目的,促进者的角色,游戏的格式和设置都是为这些游戏而获得的。这类游戏的目的有:向青少年罪犯传授信息,增强目标青少年的冲动控制能力,帮助玩家在治疗过程中变得更加合作和热情。其次,概述了三个专为成人和老年人设计的精选游戏。最后,讨论了商业软件的适应性以适应不同客户群体的需求,并给出了这种情况的例子。讨论了未来电脑游戏发展对人类服务领域的影响。
{"title":"Computer Games in the Human Services—A Review","authors":"H. Resnick, M. Sherer","doi":"10.1300/J407V11N01_03","DOIUrl":"https://doi.org/10.1300/J407V11N01_03","url":null,"abstract":"Summary Specific therapeutic currently used in human services are described and analyzed in this article. Games that have been created specifically for use in the human services are presented in two categories. A number of games purpose-defined for ise by youth are described first. Therapeutic goals, game purpose, role of facilitator, format and settings for play are earned for each of these games. Examples of purposes for such games are imparting information to young offenders, increasing impulse control in targeted adolescents, and aiding players in tecoming more cooperative and enthusiastic about treatment. Secondly, three select games purpose-designed for use by adults and elderly are outlined. In conclusion, the adaptation of commercial software to fit the needs of distinct client populations is discussed and examples of this occurrence are given. Implications of future computer game development for use in the human service field are discussed.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129163911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Memory for Goblins: A Computer Game for Assessing and Training Working Memory Skill 小妖精的记忆:一个评估和训练工作记忆技能的电脑游戏
Pub Date : 2008-10-22 DOI: 10.1300/J407V11N01_19
E. Ryan
Summary This author distinguishes between short-term memory and working memory. The game, Memory For Goblins has been developed primarily for use in the assessment of working memory, In addition, this game can be used for the training of working memory. The game is described in this article with particular attention to its use with older populations.
作者区分了短时记忆和工作记忆。《记忆妖精》这款游戏主要是为了评估工作记忆而开发的,此外,这款游戏还可以用于训练工作记忆。这篇文章描述了这个游戏,特别注意它在老年人中的使用。
{"title":"Memory for Goblins: A Computer Game for Assessing and Training Working Memory Skill","authors":"E. Ryan","doi":"10.1300/J407V11N01_19","DOIUrl":"https://doi.org/10.1300/J407V11N01_19","url":null,"abstract":"Summary This author distinguishes between short-term memory and working memory. The game, Memory For Goblins has been developed primarily for use in the assessment of working memory, In addition, this game can be used for the training of working memory. The game is described in this article with particular attention to its use with older populations.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122965006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
A computer-assisted therapeutic game for adolescents: Initial development and comments. 青少年电脑辅助治疗游戏:初步发展与评论。
Pub Date : 2008-10-22 DOI: 10.1300/J407V11N01_12
Betty Clarke Mssw, D. Schoech
{"title":"A computer-assisted therapeutic game for adolescents: Initial development and comments.","authors":"Betty Clarke Mssw, D. Schoech","doi":"10.1300/J407V11N01_12","DOIUrl":"https://doi.org/10.1300/J407V11N01_12","url":null,"abstract":"","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"144 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124221856","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Computer Games: Public Domain Software for Human Service Programs 电脑游戏:人类服务项目的公共领域软件
Pub Date : 2008-10-22 DOI: 10.1300/J407v11n03_10
G. R. Whitcomb, Lisw
Summary Computer games are being put to work in the human services to realize a wide variety of purposes. This article presents guidelines for selecting computer games from the public domain software that has become widely available. Suggestions are offered for building a computer game library that can be beneficial for the professionals who use this software, and their clients.
电脑游戏正被用于为人类服务,以实现各种各样的目的。这篇文章提出了从已经广泛使用的公共领域软件中选择电脑游戏的指导方针。建议建立一个电脑游戏库,可以有利于使用该软件的专业人士,以及他们的客户。
{"title":"Computer Games: Public Domain Software for Human Service Programs","authors":"G. R. Whitcomb, Lisw","doi":"10.1300/J407v11n03_10","DOIUrl":"https://doi.org/10.1300/J407v11n03_10","url":null,"abstract":"Summary Computer games are being put to work in the human services to realize a wide variety of purposes. This article presents guidelines for selecting computer games from the public domain software that has become widely available. Suggestions are offered for building a computer game library that can be beneficial for the professionals who use this software, and their clients.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126730630","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Problem Solving in Case Management (PIC): A Computer Assisted Instruction Simulation 案例管理中的问题解决:计算机辅助教学模拟
Pub Date : 2008-10-22 DOI: 10.1300/J407v11n03_04
Judith I. Gray Acsw
Summary Problem Solving in Case Management (PIC) is a software package which teaches case management skills through a simulated case presentation of an individual with severe and persistent mental illness. The program instructs students to identify and prioritize client needs, select alternatives and respond to randomly presented outcomes. An individual's own solutions can be typed in and a dictionary describing sendees and terms is available for reference. The user can review the client's current status and may access help with the functioning of the program at any time. A record of the student's exercise may be printed out and used in class discussion or in conference with the instructor. The program was designed and scripted using the Apple Macintosh computer with HyperCard software.
摘要解决问题的案例管理(PIC)是一个软件包,通过一个模拟的案例介绍,一个严重和持续的精神疾病的个人教授案例管理技能。该项目指导学生识别和优先考虑客户的需求,选择替代方案,并对随机呈现的结果做出反应。可以输入个人自己的解决方案,并提供描述句子和术语的词典供参考。用户可以查看客户端的当前状态,并可以随时访问程序功能的帮助。学生的练习记录可以打印出来,用于课堂讨论或与老师的会议。该程序是使用带有HyperCard软件的苹果Macintosh计算机设计和编写的。
{"title":"Problem Solving in Case Management (PIC): A Computer Assisted Instruction Simulation","authors":"Judith I. Gray Acsw","doi":"10.1300/J407v11n03_04","DOIUrl":"https://doi.org/10.1300/J407v11n03_04","url":null,"abstract":"Summary Problem Solving in Case Management (PIC) is a software package which teaches case management skills through a simulated case presentation of an individual with severe and persistent mental illness. The program instructs students to identify and prioritize client needs, select alternatives and respond to randomly presented outcomes. An individual's own solutions can be typed in and a dictionary describing sendees and terms is available for reference. The user can review the client's current status and may access help with the functioning of the program at any time. A record of the student's exercise may be printed out and used in class discussion or in conference with the instructor. The program was designed and scripted using the Apple Macintosh computer with HyperCard software.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121555415","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Evaluation of Computer Games' Impact upon Cognitively Impaired Frail Elderly 电脑游戏对认知障碍长者影响之评估
Pub Date : 2008-10-22 DOI: 10.1300/J407V11N01_20
Martha Farris Msw, Robin Bates Msw, H. Resnick, N. Stabler
Summary The authors of-this article discuss the value of computer-use among older adults. It Is suggested that older adults can benefit significantly from ongoing education and that computers can be a valuable tool in this process. The cognitive capacities of older adults are discussed, with particular attention paid to long- and short-term memory functioning. The use of computers for memory skills training is highlighted. A study was undertaken using the computer game “Memory of Goblins” at the Seattle Day Center for Adults. This article describes both the game and how the project was conducted. Limitations of the study are presented. Although the authors acknowledge that conclusions are difficult to draw from this particular study, there is evidence to suggest that the impact of computer use among the elderly population can be profound. Implications for future research are presented.
这篇文章的作者讨论了老年人使用电脑的价值。这表明,老年人可以从持续的教育中受益匪浅,而计算机在这一过程中可以成为一个有价值的工具。老年人的认知能力进行了讨论,特别注意到长期和短期记忆功能。强调使用计算机进行记忆技能训练。一项研究是在西雅图成人日间中心使用电脑游戏“妖精的记忆”进行的。本文描述了这款游戏以及项目是如何进行的。提出了本研究的局限性。尽管作者承认很难从这项研究中得出结论,但有证据表明,使用电脑对老年人的影响可能是深远的。提出了对未来研究的启示。
{"title":"Evaluation of Computer Games' Impact upon Cognitively Impaired Frail Elderly","authors":"Martha Farris Msw, Robin Bates Msw, H. Resnick, N. Stabler","doi":"10.1300/J407V11N01_20","DOIUrl":"https://doi.org/10.1300/J407V11N01_20","url":null,"abstract":"Summary The authors of-this article discuss the value of computer-use among older adults. It Is suggested that older adults can benefit significantly from ongoing education and that computers can be a valuable tool in this process. The cognitive capacities of older adults are discussed, with particular attention paid to long- and short-term memory functioning. The use of computers for memory skills training is highlighted. A study was undertaken using the computer game “Memory of Goblins” at the Seattle Day Center for Adults. This article describes both the game and how the project was conducted. Limitations of the study are presented. Although the authors acknowledge that conclusions are difficult to draw from this particular study, there is evidence to suggest that the impact of computer use among the elderly population can be profound. Implications for future research are presented.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126078809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 33
Therapeutic Applications of Commercially Available Computer Software 商用计算机软件的治疗应用
Pub Date : 2008-10-22 DOI: 10.1300/J407V11N01_14
MEd Gordon K. Favelle Ba
Summary Therapeutic applications of computer software in work with individuals and with groups is discussed in this article. The applications described here were used with adolescents at a psychiatric treatment center and involved using commercially available software. An adventure-fantasy game and a fantasy role-playing game are described as helpful in work with individuals. The importance and utilization of fantasy in play is expressed. A mystery computer game is presented as useful when working with groups. The author concludes that computer games have useful therapeutic value if applied by skilled professionals. It is suggested that further research can and should inform improvements to computer-assisted therapy.
本文讨论了计算机软件在个人和团体工作中的治疗应用。本文所描述的应用程序是在一家精神病治疗中心与青少年一起使用的,并使用了商业上可用的软件。冒险-幻想游戏和幻想角色扮演游戏被认为对个体合作有帮助。阐述了幻想在游戏中的重要性和利用。在团队合作中,神秘的电脑游戏是很有用的。作者的结论是,如果由熟练的专业人员使用,电脑游戏具有有用的治疗价值。建议进一步的研究可以而且应该为改进计算机辅助治疗提供信息。
{"title":"Therapeutic Applications of Commercially Available Computer Software","authors":"MEd Gordon K. Favelle Ba","doi":"10.1300/J407V11N01_14","DOIUrl":"https://doi.org/10.1300/J407V11N01_14","url":null,"abstract":"Summary Therapeutic applications of computer software in work with individuals and with groups is discussed in this article. The applications described here were used with adolescents at a psychiatric treatment center and involved using commercially available software. An adventure-fantasy game and a fantasy role-playing game are described as helpful in work with individuals. The importance and utilization of fantasy in play is expressed. A mystery computer game is presented as useful when working with groups. The author concludes that computer games have useful therapeutic value if applied by skilled professionals. It is suggested that further research can and should inform improvements to computer-assisted therapy.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131140654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Computer Games for the Frail Elderly 为体弱长者而设的电脑游戏
Pub Date : 2008-10-22 DOI: 10.1300/J407V11N01_21
Shulamith Weisman MEd
Summary The benefits of computer use by the elderly are named in this article. Described here is a project instigated to determine feasibility of computer use with frail institutionalized elderly. The four games used in this project are presented, as are participant reactions to these games. Computer use was found to be not only valuable as a learning tool, but a diagnostic one as well The author looks to practitioners in the future to investigate the possibilities of using computer games in their work with the elderly.
这篇文章列举了老年人使用电脑的好处。这里描述的是一个项目,旨在确定计算机使用的可行性与体弱多病的老年人机构。在这个项目中使用的四个游戏,以及参与者对这些游戏的反应。研究发现,使用电脑不仅是一种有价值的学习工具,而且也是一种诊断工具。作者希望未来的从业人员能够研究在老年人工作中使用电脑游戏的可能性。
{"title":"Computer Games for the Frail Elderly","authors":"Shulamith Weisman MEd","doi":"10.1300/J407V11N01_21","DOIUrl":"https://doi.org/10.1300/J407V11N01_21","url":null,"abstract":"Summary The benefits of computer use by the elderly are named in this article. Described here is a project instigated to determine feasibility of computer use with frail institutionalized elderly. The four games used in this project are presented, as are participant reactions to these games. Computer use was found to be not only valuable as a learning tool, but a diagnostic one as well The author looks to practitioners in the future to investigate the possibilities of using computer games in their work with the elderly.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127021500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Introduction: Electronic Technology in Human Service Practice 导论:电子技术在人类服务实践中的应用
Pub Date : 2008-10-22 DOI: 10.1300/J407v11n01_05
H. Resnick
{"title":"Introduction: Electronic Technology in Human Service Practice","authors":"H. Resnick","doi":"10.1300/J407v11n01_05","DOIUrl":"https://doi.org/10.1300/J407v11n01_05","url":null,"abstract":"","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"130 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122149428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
Computers in Human Services
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1