U. Świerczyńska-Kaczor, Małgorzata Kotlińska, Edyta Banachowska
{"title":"Interrelations between Player Experience and Reader Experience. Case Study of Poem-Based Game Poodle and Hound","authors":"U. Świerczyńska-Kaczor, Małgorzata Kotlińska, Edyta Banachowska","doi":"10.1109/Informatics57926.2022.10083465","DOIUrl":null,"url":null,"abstract":"Game developers often adapt existing materials into games and there are numerous examples with plots based on movies, novels or comic strips. However, the games based on poetry attract much less attention from game developers and - consequently - also from researchers. The conclusions of this research indicated that narrative poems are a suitable form of poetry for game development, however the adequacy of images and values embedded in the poem to the contemporary society, the adequacy of the vocabulary, the point of view of telling the story and the role of illustrations should be carefully considered. The research showed that the player experience is significantly shaped by the player agency - which may be enhanced in the discussed game - among other factors, by a selection of the second point of view in the game narrative.","PeriodicalId":101488,"journal":{"name":"2022 IEEE 16th International Scientific Conference on Informatics (Informatics)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 16th International Scientific Conference on Informatics (Informatics)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/Informatics57926.2022.10083465","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Game developers often adapt existing materials into games and there are numerous examples with plots based on movies, novels or comic strips. However, the games based on poetry attract much less attention from game developers and - consequently - also from researchers. The conclusions of this research indicated that narrative poems are a suitable form of poetry for game development, however the adequacy of images and values embedded in the poem to the contemporary society, the adequacy of the vocabulary, the point of view of telling the story and the role of illustrations should be carefully considered. The research showed that the player experience is significantly shaped by the player agency - which may be enhanced in the discussed game - among other factors, by a selection of the second point of view in the game narrative.