Valéria Farinazzo Martins Salvador, B. Rodrigues, Everton Knihs
{"title":"Use of Games for Teaching Programming: Experience Report","authors":"Valéria Farinazzo Martins Salvador, B. Rodrigues, Everton Knihs","doi":"10.1109/CLEI47609.2019.235068","DOIUrl":null,"url":null,"abstract":"For many years, teachers and experts connected to Education have studied and proposed new teaching-learning methodologies e new teaching tools, making changes to the pedagogical projects of the courses, creating projects that promote multidisciplinary, among other initiatives, with the aim of improving the process of transforming skills and abilities into knowledge, in addition to motivating students. One of these initiatives in the Computing area has been the use of games in course subjects. This article brings an experience report using the game development approach to teaching programming in an introductory course. The steps developed in the methodology, as well as the results are discussed in this work.","PeriodicalId":216193,"journal":{"name":"2019 XLV Latin American Computing Conference (CLEI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 XLV Latin American Computing Conference (CLEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CLEI47609.2019.235068","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
For many years, teachers and experts connected to Education have studied and proposed new teaching-learning methodologies e new teaching tools, making changes to the pedagogical projects of the courses, creating projects that promote multidisciplinary, among other initiatives, with the aim of improving the process of transforming skills and abilities into knowledge, in addition to motivating students. One of these initiatives in the Computing area has been the use of games in course subjects. This article brings an experience report using the game development approach to teaching programming in an introductory course. The steps developed in the methodology, as well as the results are discussed in this work.