Use of Games for Teaching Programming: Experience Report

Valéria Farinazzo Martins Salvador, B. Rodrigues, Everton Knihs
{"title":"Use of Games for Teaching Programming: Experience Report","authors":"Valéria Farinazzo Martins Salvador, B. Rodrigues, Everton Knihs","doi":"10.1109/CLEI47609.2019.235068","DOIUrl":null,"url":null,"abstract":"For many years, teachers and experts connected to Education have studied and proposed new teaching-learning methodologies e new teaching tools, making changes to the pedagogical projects of the courses, creating projects that promote multidisciplinary, among other initiatives, with the aim of improving the process of transforming skills and abilities into knowledge, in addition to motivating students. One of these initiatives in the Computing area has been the use of games in course subjects. This article brings an experience report using the game development approach to teaching programming in an introductory course. The steps developed in the methodology, as well as the results are discussed in this work.","PeriodicalId":216193,"journal":{"name":"2019 XLV Latin American Computing Conference (CLEI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 XLV Latin American Computing Conference (CLEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CLEI47609.2019.235068","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

For many years, teachers and experts connected to Education have studied and proposed new teaching-learning methodologies e new teaching tools, making changes to the pedagogical projects of the courses, creating projects that promote multidisciplinary, among other initiatives, with the aim of improving the process of transforming skills and abilities into knowledge, in addition to motivating students. One of these initiatives in the Computing area has been the use of games in course subjects. This article brings an experience report using the game development approach to teaching programming in an introductory course. The steps developed in the methodology, as well as the results are discussed in this work.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
游戏在编程教学中的应用:经验报告
多年来,与教育相关的教师和专家研究并提出了新的教学方法和新的教学工具,改变了课程的教学项目,创建了促进多学科的项目,以及其他举措,目的是改善将技能和能力转化为知识的过程,除了激励学生之外。计算机领域的其中一项创新是在课程科目中使用游戏。本文介绍了在入门课程中使用游戏开发方法教授编程的经验报告。在本工作中讨论了方法中开发的步骤以及结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Model for Detecting Conflicts and Dependencies in Non-Functional Requirements Using Scenarios and Use Cases Fusion of infrared and visible images using multiscale morphology Pentest on Internet of Things Devices Development of Emotional Intelligence in Computing Students: The “Experiencia 360°” Project Structuring a Folksonomy in a Community of Questions and Answers
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1