Gaze Speedup: Eye Gaze Assisted Gesture Typing in Virtual Reality

Maozheng Zhao, Alec M Pierce, Ran Tan, Ting Zhang, Tianyi Wang, Tanya R. Jonker, Hrvoje Benko, Aakar Gupta
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引用次数: 2

Abstract

Mid-air text input in augmented or virtual reality (AR/VR) is an open problem. One proposed solution is gesture typing where the user performs a gesture trace over the keyboard. However, this requires the user to move their hands precisely and continuously, potentially causing arm fatigue. With eye tracking available on AR/VR devices, multiple works have proposed gaze-driven gesture typing techniques. However, such techniques require the explicit use of gaze which are prone to Midas touch problems, conflicting with other gaze activities in the same moment. In this work, the user is not made aware that their gaze is being used to improve the interaction, making the use of gaze completely implicit. We observed that a user’s implicit gaze fixation location during gesture typing is usually the gesture cursor’s target location if the gesture cursor is moving toward it. Based on this observation, we propose the Speedup method in which we speed up the gesture cursor toward the user’s gaze fixation location, the speedup rate depends on how well the gesture cursor’s moving direction aligns with the gaze fixation. To reduce the overshooting near the target in the Speedup method, we further proposed the Gaussian Speedup method in which the speedup rate is dynamically reduced with a Gaussian function when the gesture cursor gets nearer to the gaze fixation. Using a wrist IMU as input, a 12-person study demonstrated that the Speedup method and Gaussian Speedup method reduced users’ hand movement by and respectively without any loss of typing speed or accuracy.
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注视加速:虚拟现实中的眼睛注视辅助手势输入
增强现实或虚拟现实(AR/VR)中的空中文本输入是一个悬而未决的问题。一个建议的解决方案是手势输入,用户在键盘上执行手势跟踪。然而,这需要用户精确和连续地移动他们的手,可能会导致手臂疲劳。随着AR/VR设备上可用的眼动追踪,许多作品提出了目光驱动的手势输入技术。然而,这种技术需要明确地使用凝视,这很容易出现迈达斯触摸问题,与同一时刻的其他凝视活动相冲突。在这项工作中,用户并没有意识到他们的目光被用来改善交互,使得目光的使用完全是隐性的。我们观察到,在手势输入过程中,用户的内隐注视位置通常是手势光标的目标位置,如果手势光标正在向它移动。在此基础上,我们提出了加速移动手势光标到用户注视位置的方法,加速速度取决于手势光标的移动方向与注视的对齐程度。为了减少加速方法中目标附近的超调,我们进一步提出了高斯加速方法,即当手势光标靠近注视注视点时,用高斯函数动态降低加速速率。使用手腕IMU作为输入,一项12人的研究表明,加速方法和高斯加速方法分别减少了用户的手部运动,而没有损失输入速度或准确性。
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