Stable haptic interaction using passive and active actuators

C. Rossa, J. Lozada, A. Micaelli
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引用次数: 10

Abstract

This paper presents a stable control method for a hybrid haptic device comprising a brake and a motor. A review of stability condition via describing function analysis is first presented. The results show that while brakes are intrinsically stable, an active device is limited in terms of stiffness. The stability is however improved if the brake simulates a physical damping. Subsequently, the stability condition is obtained via passivity condition analysis. The results demonstrate that the stiffness is improved by engaging both actuators to create resistive forces and the passivity is respected assuming a passive virtual environment. An energy and a stiffness-bounding algorithms have been developed in order to assure the stability of the coupled system in this case. It has been tested and validated using a 1-DOF hybrid haptic device by the simulation of an unstable and an active virtual environments respectively . Experimental results show that the displayable stiffness is improved under stability conditions using the control method. Furthermore, it allows the hybrid system to simulate nonlinear and unstable virtual environments and the controller remains independent of the virtual environment model.
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使用被动和主动致动器的稳定触觉交互
提出了一种由制动器和电机组成的混合触觉装置的稳定控制方法。首先通过描述函数分析对稳定性条件进行了综述。结果表明,虽然制动器本身是稳定的,但主动装置的刚度是有限的。然而,如果制动器模拟物理阻尼,则稳定性得到改善。然后通过无源性条件分析得到系统的稳定性条件。结果表明,在被动虚拟环境下,两个作动器共同产生阻力,提高了系统的刚度,并保证了系统的无源性。为了保证这种情况下耦合系统的稳定性,提出了一种能量和刚度边界算法。利用一自由度混合触觉装置,分别在不稳定虚拟环境和主动虚拟环境下进行了测试和验证。实验结果表明,在稳定条件下,该控制方法提高了系统的显示刚度。此外,它允许混合系统模拟非线性和不稳定的虚拟环境,并且控制器不依赖于虚拟环境模型。
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