“Survive the Party”: An Educational Game about Relationships and Consent.

Tyree Cowell, Xinyu Yang, Ji-Hyung Song, Rachel Pehrsson
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Abstract

It is now an unfortunate, yet well-known, fact that approximately 1 in 5 women (∼18%) report lifetime exposure to sexual assault [7]. These statistics, among others, highlight the ever-present need for comprehensive sex education, particularly with regards to consent and relationship norms. Unfortunately, without cohesive or consistent implementation processes for sex education, a highly diverse “patchwork” of sex education laws and practices exist in the United States [3]. In response to these issues, our team decided to make a scenario-based video game to teach incoming college freshmen about common situations that may happen at a college party, and the best ways to handle those situations. ‘Survive the Party’ is a scenario-based experiential learning game where learners play as a ghost that is haunting a college party. The ghost floats around the party and ‘overhears’ various conversations between individuals of different backgrounds, genders, and sexual identities. At certain points in each scenario, the ghost can step in and make decisions about how the scenario should play out. In this paper, we will describe our background research, our targeted learning goals, the game itself, possible applications for our game in educational settings, and finally, opportunities for future work.
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“派对生存”:一个关于关系和同意的教育游戏。
现在,一个不幸但众所周知的事实是,大约五分之一的女性(约18%)报告一生中遭受过性侵犯。这些统计数据,以及其他数据,突出了全面的性教育的必要性,特别是在同意和关系规范方面。不幸的是,在性教育的实施过程中,缺乏凝聚力和一致性,美国的性教育法律和实践存在着高度多样化的“拼凑”。为了应对这些问题,我们的团队决定制作一款基于场景的电子游戏,教即将入学的大学新生在大学聚会上可能发生的常见情况,以及处理这些情况的最佳方法。“生存派对”是一个基于场景的体验式学习游戏,学习者扮演一个萦绕在大学派对上的鬼魂。幽灵漂浮在派对周围,“偷听”不同背景、性别和性身份的人之间的各种对话。在每个场景的特定时刻,幽灵可以介入并决定场景应该如何进行。在本文中,我们将描述我们的背景研究,我们的目标学习目标,游戏本身,我们的游戏在教育环境中的可能应用,以及未来工作的机会。
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