Interactive Techniques for Populating Large Virtual Cities

Kevin Jordao, J. Pettré, Marie-Paule Cani
{"title":"Interactive Techniques for Populating Large Virtual Cities","authors":"Kevin Jordao, J. Pettré, Marie-Paule Cani","doi":"10.2312/UDMV/UDMV13/041-042","DOIUrl":null,"url":null,"abstract":"For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.","PeriodicalId":161750,"journal":{"name":"Eurographics Workshop on Urban Data Modelling and Visualisation","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurographics Workshop on Urban Data Modelling and Visualisation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/UDMV/UDMV13/041-042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
大型虚拟城市人口的互动技术
对于许多应用来说,探索空旷的虚拟城市是不够的:街道和广场需要大量的虚拟人。这份立场文件解决了当城市规模阻止使用标准模拟方法时产生此类人群的问题。我们首先提出了人群补丁的概念,并回顾了它们在绘制大量人群动画时的优点和缺点。然后我们讨论了我们未来工作的目标,即能够交互式地设计如此庞大的人群。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Optimizing Window Shape for Daylighting: An Urban Context Approach From Regional LULC Model to Urban Population Density Simulation in Wallonia Realistic Urban Road Network Modelling From GIS Data Interactive Low-Cost Wind Simulation For Cities City Reconstruction and Visualization from Public Data Sources
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1