Enhancing Children Spatial Skills with Augmented Reality Serious Games

S. Olim, Valentina Nisi, T. Romão
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引用次数: 1

Abstract

Augmented reality (AR) applications have shown to be extremely valuable for entertainment and educational purposes. AR experiences support the learning performance of scientific subjects by providing visualization of phenomena and abstract concepts. This process facilitates the transfer of 2D information into 3D mental models, a cognitive process essential in the Chemistry domain. In the pages that follow, we contribute to the design and development of two AR serious games that combine participatory design with human-computer interaction principles to introduce Periodic Table concepts to 9-13-year old children. We present initial findings regarding the children’s acceptance and satisfaction of the games, usability, engagement and overall feedback from our target audience. Although the overall assessment showed positive results in AR’s entertainment value and usability, a preliminary pilot test (N=7) using a mix-method approach identified the need for minor game-play interventions. We aim to optimize our games by continuing our research with our target audience, analyzing their feedback, making refinements and assessing the game’s learning effectiveness. Our purpose is to research and create guidelines for designing AR serious games to facilitate the learning of abstract concepts while supporting spatial skills. We also aim to change student perception of Chemistry as challenging and dull, and to motivate children to invest in this area.
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增强儿童空间技能与增强现实严肃游戏
增强现实(AR)应用已被证明在娱乐和教育方面极具价值。增强现实体验通过提供现象和抽象概念的可视化来支持科学科目的学习表现。这个过程有助于将二维信息转移到三维心理模型中,这是化学领域必不可少的认知过程。在接下来的页面中,我们将参与设计和开发两款AR严肃游戏,将参与式设计与人机交互原理相结合,向9-13岁的儿童介绍元素周期表的概念。我们提出了关于儿童对游戏的接受度和满意度、可用性、参与度以及目标用户的总体反馈的初步调查结果。尽管整体评估显示AR的娱乐价值和可用性取得了积极的结果,但使用混合方法进行的初步试点测试(N=7)确定了对小型游戏性干预的需求。我们的目标是通过继续研究目标用户,分析他们的反馈,进行改进并评估游戏的学习效果来优化游戏。我们的目的是研究和创建设计AR严肃游戏的指导方针,以促进抽象概念的学习,同时支持空间技能。我们还旨在改变学生对化学具有挑战性和枯燥的看法,并激励孩子们在这一领域进行投资。
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