Brain computer interface based 3D game for attention training and rehabilitation

Lijun Jiang, Cuntai Guan, Haihong Zhang, C. Wang, Bo Jiang
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引用次数: 58

Abstract

This paper presents a novel approach which uses brain computer interface (BCI) technology to translate the user's mental conditions, especially the attention state, into game control. Leveraging on BCI engine to measure a user's attention level to control a virtual hand's movement and utilizing 3D animation technique, the proposed system is significant for training those who suffering from Attention Deficit Hyperactivity Disorder (ADHD). Comparing to robotic based system, the proposed system is cost-effective, interesting, and ease of use. It also can be extended for rehabilitating the people with neurological disorders, such as those debilitating traumatic events. Potentially, millions people may benefit from the system. The system structure and experimental results will be illustrated in this paper. To our knowledge, no same system is reported yet.
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基于脑机接口的三维注意力训练与康复游戏
本文提出了一种利用脑机接口(BCI)技术将用户的心理状态,特别是注意力状态转化为游戏控制的新方法。利用BCI引擎测量用户的注意力水平来控制虚拟手的运动,并利用3D动画技术,该系统对于训练患有注意缺陷多动障碍(ADHD)的人具有重要意义。与基于机器人的系统相比,所提出的系统具有成本效益,有趣和易于使用的特点。它也可以扩展到神经系统疾病患者的康复,例如那些使人衰弱的创伤事件。数百万人可能会从这个系统中受益。本文将对系统结构和实验结果进行说明。据我们所知,目前还没有相同系统的报道。
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