Enhancing time and space efficiency of kd-tree for ray-tracing static scenes

Byeongjun Choi, Woong Seo, I. Ihm
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Abstract

In the ray-tracing community, the surface-area heuristic (SAH) has been employed as a de facto standard strategy for building a high-quality kd-tree. Aiming to improve both time and space efficiency of the conventional SAH-based kd-tree in ray tracing, we propose to use an extended kd-tree representation for which an effective tree-construction algorithm is provided. Our experiments with several test scenes revealed that the presented kd-tree scheme significantly reduced the memory requirement for representing the tree structure, while also increasing the overall frame rate for rendering.
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提高kd-tree静态场景光线追踪的时间和空间效率
在光线追踪社区中,表面积启发式(SAH)已被用作构建高质量kd树的事实上的标准策略。为了提高传统的基于sah的kd-tree在光线追踪中的时间和空间效率,我们提出了一种扩展的kd-tree表示,并提供了一种有效的树构造算法。我们对几个测试场景的实验表明,所提出的kd-tree方案显着降低了表示树结构的内存需求,同时也提高了渲染的整体帧率。
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