{"title":"Building a sentiment corpus using a gamified framework","authors":"Thomas James Z. Tiam-Lee, S. See","doi":"10.1109/HNICEM.2014.7016215","DOIUrl":null,"url":null,"abstract":"This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach.","PeriodicalId":309548,"journal":{"name":"2014 International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2014-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HNICEM.2014.7016215","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach.
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使用游戏化框架构建情感语料库
本文描述了极性的设计和开发,极性是一个游戏化的web应用程序,用于收集数据以构建情感语料库。它讨论了使用游戏化方法相对于其他数据收集方法的优势,并概述了在实现这种方法时存在的设计挑战和问题。
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