A mobile ray tracing engine with hybrid number representations

S. Hwang, J. D. Lee, Youngsam Shin, Won-Jong Lee, Soojung Ryu
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引用次数: 8

Abstract

This paper presents optimization techniques devised to a hardware ray tracing engine which has been developed for mobile platforms. Whereas conventional designs deal with either fixed-point or floating-point numbers, the proposed techniques are based on hybrid number representations with fixed-point and floating-point ones. Carefully mixing the two heterogeneous number representations in computation and value encoding could improve efficiency of the ray tracing engine in terms of both energy and silicon area. Compared to a floating-point-based design, 35% and 16% area reduction was achieved in ray-box and ray-triangle intersection units, respectively. In addition, such hybrid representation could encode a bounding box in 40% smaller space at a reasonably low cost.
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一个带有混合数字表示的移动光线追踪引擎
本文介绍了一种针对移动平台开发的硬件光线追踪引擎的优化技术。传统的设计处理定点或浮点数,而提出的技术是基于定点和浮点数的混合数字表示。在计算和数值编码中仔细混合这两种异构数表示,可以提高光线追踪引擎在能量和硅面积方面的效率。与基于浮点数的设计相比,射线盒和射线三角形相交单元的面积分别减少了35%和16%。此外,这种混合表示可以以相当低的成本在较小的40%空间内编码边界框。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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