Consensus as a Nash Equilibrium of a Dynamic Game

Muhammad Umar B. Niazi, A. B. Özgüler, Aykut Yildiz
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引用次数: 21

Abstract

Consensus formation in a social network is modeled by a dynamic game of a prescribed duration played by members of the network. Each member independently minimizes a cost function that represents his/her motive. An integral cost function penalizes a member's differences of opinion from the others as well as from his/her own initial opinion, weighted by influence and stubbornness parameters. Each member uses its rate of change of opinion as a control input. This defines a dynamic non-cooperative game that turns out to have a unique Nash equilibrium. Analytic explicit expressions are derived for the opinion trajectory of each member for two representative cases obtained by suitable assumptions on the graph topology of the network. These trajectories are then examined under different assumptions on the relative sizes of the influence and stubbornness parameters that appear in the cost functions.
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作为动态博弈纳什均衡的共识
社会网络中的共识形成是由网络成员在规定时间内进行的动态博弈来模拟的。每个成员独立地最小化代表他/她动机的成本函数。积分成本函数惩罚成员与其他人的意见差异,以及他/她自己的初始意见,通过影响和固执参数加权。每个成员使用其意见变化率作为控制输入。这定义了一个动态的非合作博弈,它具有独特的纳什均衡。通过对网络图拓扑的适当假设,导出了两种典型情况下每个成员的意见轨迹的解析显式表达式。然后,在不同的假设下,对成本函数中出现的影响和顽固性参数的相对大小,检查这些轨迹。
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