Where, what, why and how - 3W1H: uma abordagem prática para desenvolvimento de ambientes interativos

Almerindo N. Rehem Neto, Celso A. S. Santos, Estêvão Bissoli Saleme, Jislane Silva
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Abstract

The advent of Kinect triggered the growth of applications aimed at natural interaction, gesture recognition and interactive environments. Over time, we realized that interface solutions based on such types of interaction grew in a rapid and disorderly way, without any concern for the formalization of development stages. In addition, issues related to the way these interactions are represented, the context in which they occur, and the environmental behavior in response to these interactions became relevant. In this sense, this paper brings a contribution to the practical approach of a Where-What-Why-How Model for the development of interactive environments. The proposal focuses on three main points: (i) actions that must be performed by the interactive environment;(ii) the situations that trigger the implementation of the actions by the environment; and (iii) the expected behavior once the situations have been recognized. The illustration of the proposal is made through a complete case study that contemplates all development stages and the physical implementation of a remote control that triggers actions in the real world (TV) and in the virtual world (graphical representation of the remote control), which compose the interactive environment.
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在哪里,什么,为什么和如何- 3W1H:开发交互式环境的实用方法
Kinect的出现引发了针对自然交互、手势识别和交互环境的应用程序的增长。随着时间的推移,我们意识到基于这种交互类型的界面解决方案以一种快速而无序的方式增长,而没有任何对开发阶段形式化的关注。此外,与这些相互作用的表现方式、它们发生的背景以及响应这些相互作用的环境行为相关的问题也变得相关。从这个意义上说,本文对交互式环境开发的Where-What-Why-How模型的实用方法做出了贡献。该提案主要关注三个要点:(i)必须由互动环境执行的操作;(ii)触发环境执行操作的情况;(iii)一旦认识到情况,预期的行为。该建议的说明是通过一个完整的案例研究来完成的,该案例研究考虑了所有开发阶段和遥控器的物理实现,该遥控器触发了现实世界(电视)和虚拟世界(遥控器的图形表示)中的操作,这些操作构成了交互环境。
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