Virtual Reality Applications in STEM Education

P. Trúchly, Martin Medvecky, P. Podhradský, M. Vanco
{"title":"Virtual Reality Applications in STEM Education","authors":"P. Trúchly, Martin Medvecky, P. Podhradský, M. Vanco","doi":"10.1109/ICETA.2018.8572133","DOIUrl":null,"url":null,"abstract":"Efficient learning process in the area of science, technology, engineering and mathematics depends on many factors. Motivation of students to learn is one of them and requires deployment of attractive learning objects which can captivate students' attention, involve them in solving problems and connect their experience with knowledge. Virtual reality applications represent modern technology which could offer new possibilities and meet these requirements. In this paper we present two virtual reality applications (games) we developed within international project Newton. These applications were included in pilot testing at a secondary school. Results from research study showed increased motivation of students to learn and positive knowledge gain.","PeriodicalId":304523,"journal":{"name":"2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 16th International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA.2018.8572133","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

Abstract

Efficient learning process in the area of science, technology, engineering and mathematics depends on many factors. Motivation of students to learn is one of them and requires deployment of attractive learning objects which can captivate students' attention, involve them in solving problems and connect their experience with knowledge. Virtual reality applications represent modern technology which could offer new possibilities and meet these requirements. In this paper we present two virtual reality applications (games) we developed within international project Newton. These applications were included in pilot testing at a secondary school. Results from research study showed increased motivation of students to learn and positive knowledge gain.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实在STEM教育中的应用
科学、技术、工程和数学领域的有效学习过程取决于许多因素。学生的学习动机是其中之一,这需要部署有吸引力的学习对象,这些学习对象可以吸引学生的注意力,使他们参与解决问题,并将他们的经验与知识联系起来。虚拟现实应用代表了现代技术,它可以提供新的可能性并满足这些要求。在本文中,我们介绍了两个虚拟现实应用程序(游戏),我们开发的国际项目牛顿。这些应用程序已在一所中学进行试点测试。研究结果表明,学生的学习动机和积极的知识收获有所增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Draft of Firefighter Education Process Through Distance Learning Possibilities of Utilization Chaos for the Cognitive Tests Using Virtual Reality Technologies Usability of an Open Space Class Location and Schedule Application Improved Process of Running Tasks in the High Performance Computing System The eSEC Portal as a Tool for the Concept of Corporate Social Responsibility
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1