A Cross-Platform for Tunnel Blast Design and Simulation

Tingting Zhu, Chao Wang, Mingmin Zhang, Zhigeng Pan
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Abstract

Digital Mine has become the inevitable development trend of the future mines. Blasting is a essential process during the exploration and development of practical mining engineering. The blasting always plays a direct influence on the efficiency of each follow-up production process and if it were not handled correctly, it will even threaten the safety of miners. This paper presents a novel cross-platform tunnel blast design system used in Digital Mine to simulate the blasting process automatically, which shows how to construct the system modeling, design the blasting parameters, generate 3D holes pattern 3D blasting animation and parameters report. In order to generate blasting process, setting and calculating the parameters of inputs and outputs are grounded on the theory of minimum burden and experiences in blasting engineering, which tunnel smooth blasting is represented as an example in the paper. Results show that our system can reduce the time consuming of traditional manual blasting design and the most important is that our system does not rely much on the experiences of engineer. The experiments show that the results of our system are efficient, reasonable, and this system can be applied and referred in the production and research of tunnel blasting in Digital Mine.
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隧道爆破设计与仿真的跨平台平台
数字化矿山已成为未来矿山发展的必然趋势。爆破是实际矿山工程勘探开发过程中必不可少的环节。爆破总是直接影响到后续各个生产工序的效率,如果处理不当,甚至会威胁到矿工的生命安全。本文介绍了一种新型的用于数字矿山爆破过程自动模拟的跨平台巷道爆破设计系统,介绍了如何建立系统模型、设计爆破参数、生成三维孔图、三维爆破动画和参数报告。本文以隧道光面爆破为例,根据最小负荷理论和爆破工程经验,对输入输出参数进行设置和计算,以生成爆破过程。结果表明,该系统可以减少传统人工爆破设计的耗时,且不依赖工程师的经验。实验结果表明,该系统有效、合理,可用于数字矿山巷道爆破的生产和研究。
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