Construction of the Computer Graphics MOOC Motivated by the Emerging Engineering Education

Lin Wan, Gang Shen
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Abstract

Online Computer Graphics courses currently available in many universities fail to meet the technical demands of the industry. In the meantime, the organization of course resources often neglects the progressive cognitive need of students. Challenged by the above problems, we aim to redesign and implement an undergraduate Computer Graphics course to motivate the students' innovative spirit with hands-on practice. To answer the trend in Emerging Engineering Education, we focus on studying what content to teach and how to organize the resources. Combining the theoretical lectures with the programmable rendering pipeline, we integrated industrial applications-oriented experimental teaching into the course. Specifically, we systematically reorganized the knowledge fragments by layering and chunking them through the three conceptual stages of the rendering pipeline. We rearranged the teaching resources according to the Guide-Explanation-Assistance-Experience-Exploration cycle. The course has been offered three times on China's University MOOC platform with excellent ratings. The statistics show that the mixed teaching and practice introduced in this course has achieved remarkable success.
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新兴工程教育推动下的计算机图形学MOOC建设
目前许多大学开设的计算机图形学在线课程不能满足行业的技术需求。同时,课程资源的组织往往忽视了学生的进行性认知需求。面对上述问题的挑战,我们的目标是重新设计和实施一门本科计算机图形学课程,通过实践来激发学生的创新精神。为了应对新兴工程教育的发展趋势,我们重点研究了教学内容和如何组织资源。将理论授课与可编程渲染流水线相结合,将面向工业应用的实验教学融入到课程中。具体来说,我们通过渲染管道的三个概念阶段,通过分层和分块的方式系统地重组了知识片段。我们按照“指导-讲解-帮助-体验-探索”的周期对教学资源进行了重新安排。该课程已在中国大学MOOC平台上三次推出,并获得了良好的评价。统计表明,该课程引入的教学与实践相结合的教学模式取得了显著的成效。
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