Improving Global Motion Estimation Using Texture Masks

Yi Chen, R. S. Aygün
{"title":"Improving Global Motion Estimation Using Texture Masks","authors":"Yi Chen, R. S. Aygün","doi":"10.1109/ISM.2011.103","DOIUrl":null,"url":null,"abstract":"Global motion estimation (GME) is a critical step for image alignment, image registration, and sprite generation. Direct methods use all pixels to estimate the motion. Eliminating pixels for GME is important since it may reduce the processing time and may also help to obtain correct motion parameters. In this paper, we firstly consider using fixed masks to observe the performance of GME. Then, we generate and use texture masks to eliminate texture regions to improve the performance of GME. The texture regions may include water, grass, ground, sky, etc. Our results indicate that adapting suitable masks reduces the processing time and improves the correctness of GME.","PeriodicalId":339410,"journal":{"name":"2011 IEEE International Symposium on Multimedia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Symposium on Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISM.2011.103","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Global motion estimation (GME) is a critical step for image alignment, image registration, and sprite generation. Direct methods use all pixels to estimate the motion. Eliminating pixels for GME is important since it may reduce the processing time and may also help to obtain correct motion parameters. In this paper, we firstly consider using fixed masks to observe the performance of GME. Then, we generate and use texture masks to eliminate texture regions to improve the performance of GME. The texture regions may include water, grass, ground, sky, etc. Our results indicate that adapting suitable masks reduces the processing time and improves the correctness of GME.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
使用纹理蒙版改进全局运动估计
全局运动估计(GME)是图像对齐、图像配准和精灵生成的关键步骤。直接方法使用所有像素来估计运动。为GME消除像素是很重要的,因为它可以减少处理时间,也可以帮助获得正确的运动参数。本文首先考虑使用固定掩模来观察GME的性能。然后,我们生成并使用纹理蒙版来消除纹理区域,以提高GME的性能。纹理区域可以包括水、草、地面、天空等。结果表明,采用合适的掩模可以缩短处理时间,提高GME的正确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Subjective Evaluation of 3D Iptv Broadcasting Implementations Considering Coding and Transmission Degradation A Low Memory Requirements Execution Flow for the Non-Uniform Grid Projection Super-Resolution Algorithm 3D Image Browsing on Mobile Devices Hybrid Video Compression Using Selective Keyframe Identification and Patch-Based Super-Resolution Automatic Bird Species Identification for Large Number of Species
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1