{"title":"The Application and Optimization of Unity Image Fusion Algorithm in HTC Vive Controllers Interaction","authors":"Lei Chen, Zongwei Luo","doi":"10.1145/3173519.3173526","DOIUrl":null,"url":null,"abstract":"There is an increasing acceptance level of virtual reality nowadays, owing to their great participation mechanism and wide range of application, such as game, education, health care and military. In this paper, a practical algorithm is introduced and extended from 2D mode to 3D mode by HTC Vive controllers. Result shows that Unity image fusion algorithm has a great application in virtual reality environment. For less delay and dynamic memory consumption when running, two algorithm optimization methods are raised and innovative combination between them is under consideration with continuous evolution of Unity engine.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3173519.3173526","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
There is an increasing acceptance level of virtual reality nowadays, owing to their great participation mechanism and wide range of application, such as game, education, health care and military. In this paper, a practical algorithm is introduced and extended from 2D mode to 3D mode by HTC Vive controllers. Result shows that Unity image fusion algorithm has a great application in virtual reality environment. For less delay and dynamic memory consumption when running, two algorithm optimization methods are raised and innovative combination between them is under consideration with continuous evolution of Unity engine.