Improving the Quality of 3D Immersive Interactive Cloud Based Services Over Unreliable Network

De-Yu Chen, M. Zarki
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引用次数: 5

Abstract

Applying cloud technology to 3D interactive multimedia applications is a promising way to provide flexible and cost efficient online high bandwidth immersive services to a large population of end users. One main reason cloud systems are popular among users is the fact that it relaxes the hardware requirements for high-end interactive visual applications. As most of the computational tasks are done on cloud servers, users no longer need to upgrade their hardware frequently to keep up with the ever increasing high end computing requirements of the latest applications. Moreover, cloud systems make it easier for a user to enjoy applications on different platforms, including mobile devices that are usually not powerful enough to run high-end, memory intensive services. In short, applying cloud technology to high end immersive applications has advantages in cost efficiency and flexibility both for the end users and the service providers. In previous work, we proposed a flexible framework that addresses the bandwidth utilization and latency issues by using a combination of collaborative rendering, progressive meshes, and 3D image warping techniques. In this paper, we analyze the performance of our framework for unreliable network environments where packets can be lost during network transmission. The experimental results show that compared to pure video streaming approaches, the proposed system is less sensitive to network conditions as part of the content is generated locally on the client.
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在不可靠网络上提高3D沉浸式交互式云服务的质量
将云技术应用于3D交互式多媒体应用程序是一种很有前途的方式,可以为大量终端用户提供灵活且经济高效的在线高带宽沉浸式服务。云系统在用户中受欢迎的一个主要原因是,它放宽了高端交互式可视化应用程序的硬件要求。由于大多数计算任务都是在云服务器上完成的,因此用户不再需要频繁升级硬件以满足最新应用程序不断增长的高端计算需求。此外,云系统使用户更容易在不同的平台上使用应用程序,包括那些通常不够强大,无法运行高端内存密集型服务的移动设备。简而言之,将云技术应用到高端沉浸式应用中,对于最终用户和服务提供商来说,在成本效率和灵活性方面都有优势。在之前的工作中,我们提出了一个灵活的框架,通过使用协作渲染、渐进式网格和3D图像翘曲技术的组合来解决带宽利用率和延迟问题。在本文中,我们分析了我们的框架在网络传输过程中可能丢失数据包的不可靠网络环境中的性能。实验结果表明,与纯视频流方法相比,该系统对网络条件的敏感性较低,因为部分内容是在客户端本地生成的。
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Remote Synchronous Interaction in Mixed Reality Gaming Worlds Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems A DASH-based Mulsemedia Adaptive Delivery Solution Uninterruptible Play in Virtual Node-based Virtual Worlds Improving the Quality of 3D Immersive Interactive Cloud Based Services Over Unreliable Network
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