The Impact of Embodiment on Training Effectiveness

M. Sanaei, Marielle Machacek, Stephen B. Gilbert, Coleman Eubanks, Peggy Wu, James Oliver
{"title":"The Impact of Embodiment on Training Effectiveness","authors":"M. Sanaei, Marielle Machacek, Stephen B. Gilbert, Coleman Eubanks, Peggy Wu, James Oliver","doi":"10.1109/ICIET56899.2023.10111344","DOIUrl":null,"url":null,"abstract":"Due to the COVID-19 pandemic and compulsory social distancing, researchers in educational fields started to investigate alternatives to face-to-face (F2F) training methods with greater focus, such as video conferencing (VC) and virtual reality (VR) applications. This study investigated the differences between VC, VR and F2F training conditions by evaluating the level of body ownership and agency perceived by trainees. An electrical circuit repair task and multiple surveys were used to gather data from 106 participants in the form of four dependent variables: a circuit knowledge test, task completion rate, number of the subtasks completed by failing participants, and test phase duration. The study included two visits by each participant to measure knowledge retention while there were no training and surveys in Visit 2. Results showed significantly higher circuit learning and knowledge retention scores in F2F and VR conditions than in VC. Also, regarding the retention of knowledge, participants had significantly better knowledge retention in Visit 1 than Visit 2. The authors hope the results of this study enable training developers to enhance the learning process in computer mediated communications.","PeriodicalId":332586,"journal":{"name":"2023 11th International Conference on Information and Education Technology (ICIET)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 11th International Conference on Information and Education Technology (ICIET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIET56899.2023.10111344","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Due to the COVID-19 pandemic and compulsory social distancing, researchers in educational fields started to investigate alternatives to face-to-face (F2F) training methods with greater focus, such as video conferencing (VC) and virtual reality (VR) applications. This study investigated the differences between VC, VR and F2F training conditions by evaluating the level of body ownership and agency perceived by trainees. An electrical circuit repair task and multiple surveys were used to gather data from 106 participants in the form of four dependent variables: a circuit knowledge test, task completion rate, number of the subtasks completed by failing participants, and test phase duration. The study included two visits by each participant to measure knowledge retention while there were no training and surveys in Visit 2. Results showed significantly higher circuit learning and knowledge retention scores in F2F and VR conditions than in VC. Also, regarding the retention of knowledge, participants had significantly better knowledge retention in Visit 1 than Visit 2. The authors hope the results of this study enable training developers to enhance the learning process in computer mediated communications.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
具体化对培训效果的影响
由于新冠肺炎疫情和强制保持社会距离,教育领域的研究人员开始更加关注视频会议(VC)和虚拟现实(VR)应用等面对面(F2F)培训方式的替代方案。本研究通过评估学员的身体所有权和能动性水平,探讨了VC、VR和F2F培训条件的差异。通过电路维修任务和多项调查,以电路知识测试、任务完成率、失败参与者完成的子任务数量和测试阶段持续时间四个因变量的形式收集了106名参与者的数据。该研究包括每个参与者两次访问以测量知识保留,而在第二次访问中没有培训和调查。结果显示,F2F和VR条件下的电路学习和知识保留得分显著高于VC。在知识保留方面,访问1的知识保留显著优于访问2。作者希望这项研究的结果能够使培训开发人员提高计算机媒介通信的学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Using Deep Learning to Track Representational Flexibility Development of Children with Autism in a Virtual World Emotional Responses toward the Flipped Classroom Approach across Academic Disciplines Assessment of Learning Outcomes in the (Java) Object-Oriented Programming Courses Human’s Reaction Time Based Score Calculation of Self-practice Dynamic Yoga System for User’s Feedback by OpenPose and Fuzzy Rules Using 360 Virtual Reality Video in History Learning
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1