Survey of VR Products to Treat Social Phobia among College Students Based on Logistic Regression and K-Means Clustering Analysis

Quan Li, J. Qiu, Xiaoying Liu, Caimeng Huang, Ling Liang
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Abstract

Social phobia or social anxiety disorder, is characterized by a fear of embarrassing situations in front of others, leading to long-term chronic anxiety disorders. The purpose of our study is to examine the market prospects of using virtual reality (VR) technology for the treatment of social phobia. Specifically, we aim to investigate the current prevalence of social phobia among college students in eight universities in Guilin and explore their willingness to adopt VR technology as a treatment option. To achieve this, we utilized various data collection methods, including questionnaire surveys, literature surveys, and field interviews. Through descriptive statistical analysis we gained insights into the respondents’ demographics and their perceptions of social phobia and its treatment. Subsequently, we constructed a binary logistic regression model to identify the influencing factors contributing to social phobia among college students. Additionally, we conducted factor analysis, which revealed that the aspects of service quality, safety, and environmental quality were or utmost concern. Finally, we employed K-Means cluster analysis to differentiate the distinctive characteristics of potential users and develop effective strategies for the advancement of VR technology in social phobia treatment.
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基于Logistic回归和k均值聚类分析的VR产品对大学生社交恐惧症治疗效果的调查
社交恐惧症或社交焦虑障碍,其特征是害怕在他人面前尴尬的情况,导致长期慢性焦虑障碍。本研究的目的是探讨使用虚拟现实(VR)技术治疗社交恐惧症的市场前景。具体来说,我们的目的是调查桂林市八所大学的大学生社交恐惧症的流行情况,并探讨他们采用VR技术作为治疗选择的意愿。为此,我们采用了问卷调查、文献调查和实地访谈等多种数据收集方法。通过描述性统计分析,我们深入了解了受访者的人口统计数据以及他们对社交恐惧症及其治疗的看法。随后,我们构建了二元logistic回归模型来识别大学生社交恐惧症的影响因素。此外,我们亦进行因子分析,结果显示服务质素、安全及环境质素是顾客最关心的三个方面。最后,我们使用K-Means聚类分析来区分潜在用户的鲜明特征,并制定有效的策略来推进VR技术在社交恐惧症治疗中的应用。
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