Hierarchical Radiosity for Procedural Urban Environments

Ferran Roure, G. Besuievsky, G. Patow
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引用次数: 3

Abstract

In this paper we present a novel solution for the computation of diffuse global illumination in urban environments that takes advantage of the underlying structure of the procedural building models used for generating the city, using them to compute a realistic global illumination solution based on the well known hierarchical radiosity algorithm. As we generate the geometry procedurally, we take advantage of the generation hierarchy to be the base of the hierarchical radiosity algorithm, without using the classic quad-based subdivision scheme. This structure is used for low-frequency global illumination, being later combined with a shadow-map-like system for the high-frequency component, thus resulting in a complete global illumination solution for procedural urban environments.
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程序化城市环境的分层辐射
在本文中,我们提出了一种新的解决方案,用于计算城市环境中的漫射全局照明,该解决方案利用用于生成城市的程序建筑模型的底层结构,使用它们来计算基于众所周知的分层辐射算法的现实全局照明解决方案。当我们程序化地生成几何图形时,我们利用生成层次作为分层辐射算法的基础,而不使用经典的基于四边形的细分方案。这种结构用于低频全局照明,随后与类似阴影地图的系统相结合,用于高频组件,从而为程序性城市环境提供完整的全局照明解决方案。
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