Guia: Design de jogo educativo para a valorização do Patrimônio Cultural

Fabricio Benevenuto de Souza, D. Johann
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Abstract

Design, Education and Cultural Heritage. three major areas which dialogue with each other. The present paper aims to strengthen the interdisciplinarity of these different knowledge fields, where it was possible to build an educational game of the Pestana Director Anthropological Museum. This educational game is embodied within a product design that can fulfill the goal of educating for heritage, being a form of mediation between individuals and the cultural good, and can increasingly come closer to the community near the museum, rescue space collective memory, and also a space for research and reflection. The project was guided by scientific methodologies, being adapted for a fundamental contribution to analysis and execution within the design thinking that either adds to the product. It was concluded that it is necessary to create a game within the field of heritage education to generate respect and appreciation for cultural heritage through an educational activity, in the end, it is also fun to learn and play.
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指导:文化遗产欣赏的教育游戏设计
设计、教育和文化遗产。三个相互对话的主要领域。本文旨在加强这些不同知识领域的跨学科性,从而有可能构建佩斯塔纳馆长人类学博物馆的教育游戏。这种教育游戏体现在产品设计中,可以实现遗产教育的目标,成为个人与文化产品之间的一种调解形式,并且可以越来越接近博物馆附近的社区,拯救空间集体记忆,也是一个研究和反思的空间。该项目以科学方法为指导,在设计思维中对分析和执行的基本贡献进行了调整,从而增加了产品。因此,有必要在遗产教育领域创造一种游戏,通过教育活动产生对文化遗产的尊重和欣赏,最终使其具有学习和玩的乐趣。
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